Erase Data: Difference between revisions
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**As a special stipulation (in the game), due to the way [[unlockable character]]s appear in [[The Subspace Emissary]], it is not possible to restart the [[unlockable character]]s and [[unlockable stage]]s. | **As a special stipulation (in the game), due to the way [[unlockable character]]s appear in [[The Subspace Emissary]], it is not possible to restart the [[unlockable character]]s and [[unlockable stage]]s. | ||
*When deleting all save data in ''Smash 64'' and ''Melee'', the player is asked twice to if they want to lose that data. In ''Melee'', a siren plays on the first prompt, while an alarm on the second one. (The prompts are, "Erase?" and "Are you sure you want to lose that data? That means no more saved game!".) In ''Smash 64'', both prompts are silent. In ''Brawl'', the player is asked three times. (The prompts are, "Is it okay to erase this data" and "Are you sure you want to lose that data? That means no more saved game!".) The first prompt plays a siren, the second one plays a sped-up version of the siren, and the third and final plays an alarm similar to Melee's "challenger approaching" theme. (The prompts are, "Are you sure you want to lose this data? Erased data cannot be recovered!", "Absolutely sure? No erased data can be recovered!", and "REALLY?! You are going to lose it forever!".) ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' similarly present three prompts (like in ''Brawl'' for "Erase All"), but only have the siren and sped-up siren on the second and third prompts. (The prompts are, "Are you sure you want to lose this data?", "If you delete your save data, you lose all your game progress. Are you sure you want to lose it?", and "Are you sure, you're sure? Save data doesn't grow on trees, you know!".) While ''Ultimate'' doesn't contain the in-game application, the player can erase [[Adventure Mode: World of Light]]'s save files and selecting "Yes" three times when prompted. | *When deleting all save data in ''Smash 64'' and ''Melee'', the player is asked twice to if they want to lose that data. In ''Melee'', a siren plays on the first prompt, while an alarm on the second one. (The prompts are, "Erase?" and "Are you sure you want to lose that data? That means no more saved game!".) In ''Smash 64'', both prompts are silent. In ''Brawl'', the player is asked three times. (The prompts are, "Is it okay to erase this data" and "Are you sure you want to lose that data? That means no more saved game!".) The first prompt plays a siren, the second one plays a sped-up version of the siren, and the third and final plays an alarm similar to Melee's "challenger approaching" theme. (The prompts are, "Are you sure you want to lose this data? Erased data cannot be recovered!", "Absolutely sure? No erased data can be recovered!", and "REALLY?! You are going to lose it forever!".) ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' similarly present three prompts (like in ''Brawl'' for "Erase All"), but only have the siren and sped-up siren on the second and third prompts. (The prompts are, "Are you sure you want to lose this data?", "If you delete your save data, you lose all your game progress. Are you sure you want to lose it?", and "Are you sure, you're sure? Save data doesn't grow on trees, you know!".) While ''Ultimate'' doesn't contain the in-game application, the player can erase [[Adventure Mode: World of Light]]'s save files and selecting "Yes" three times when prompted. | ||
**This is based on the three | **This is based on the three prompts shown when deleting a save file in {{uv|Kirby}} games starting from ''{{s|wikirby|Kirby Super Star}}'', likely due to both games being directed by [[Masahiro Sakurai]]. Both cases use similar phrasing, in particular with the final warning which, in Japanese, reads「こうかいしませんね?」("You're sure you won't regret this?", "No regrets?", "Are you sure?", etc.) The ''Kirby'' series continues to use the three-warnings format in titles not directed by Masahiro Sakurai, such as ''{{s|wikirby|Kirby's Return to Dream Land}}''. ''Meteos'' and ''Kid Icarus Uprising'', two other games directed by Masahiro Sakurai, also use the three-warnings format. | ||
*In ''Smash 64'', the sound effect that plays when erasing data is the same as {{SSB|Ness}}'s [[PSI Magnet]]. | *In ''Smash 64'', the sound effect that plays when erasing data is the same as {{SSB|Ness}}'s [[PSI Magnet]]. | ||