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m (→Most historically significant players: Clearly Jahzz0 shows slightly better performance and more tournament appearances than takera does--at least for 2024.) |
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In the early stages of ''Ultimate'', Ken and his original fighter {{SSBU|Ryu}} had poor representation due to their high technical learning curve and problems with approaching due to their slow mobility and vulnerability to projectiles. Due to the perception of Ryu at the time being lackluster from the nerfs he received from ''Smash 4'', Ken was viewed more positively as he had access to his input kicks and slightly better mobility, though he was nonetheless perceived as a mid-tier at the time. Future patches to both characters granted them noteworthy buffs that enhanced their close-quarters fighting style, notably giving them a retooled jab that became an excellent combo starter and giving them more leeway to input special moves from many of his attacks. Players initially believed the buffs were more beneficial to Ken, as Ken had a wider array of combos and better mobility and damage-racking capabilities compared to Ryu, leading to Ken to drastically improve in representation in the second half of 2019. This representation was spearheaded by {{Sm|takera}}, who finished top 8 finishes at a few majors during this time, and also included a few good major performances from {{Sm|Sandstorm}}, some notable secondary usage from {{Sm|Riddles}}, and several strong regional-level players such as {{Sm|Nito}} and {{Sm|Venom}}. As such, players widely considered Ken to not only superior than Ryu, but also a high tier, with this perception being maintaned following further buffs to Ken in 7.0.0. | In the early stages of ''Ultimate'', Ken and his original fighter {{SSBU|Ryu}} had poor representation due to their high technical learning curve and problems with approaching due to their slow mobility and vulnerability to projectiles. Due to the perception of Ryu at the time being lackluster from the nerfs he received from ''Smash 4'', Ken was viewed more positively as he had access to his input kicks and slightly better mobility, though he was nonetheless perceived as a mid-tier at the time. Future patches to both characters granted them noteworthy buffs that enhanced their close-quarters fighting style, notably giving them a retooled jab that became an excellent combo starter and giving them more leeway to input special moves from many of his attacks. Players initially believed the buffs were more beneficial to Ken, as Ken had a wider array of combos and better mobility and damage-racking capabilities compared to Ryu, leading to Ken to drastically improve in representation in the second half of 2019. This representation was spearheaded by {{Sm|takera}}, who finished top 8 finishes at a few majors during this time, and also included a few good major performances from {{Sm|Sandstorm}}, some notable secondary usage from {{Sm|Riddles}}, and several strong regional-level players such as {{Sm|Nito}} and {{Sm|Venom}}. As such, players widely considered Ken to not only superior than Ryu, but also a high tier, with this perception being maintaned following further buffs to Ken in 7.0.0. | ||
This perception began to change in 2021, as not only did Ryu receive buffs exclusive to him, but many Ken players also began picking up Ryu as a co-main. As such, the representation between the two characters began closing, which was most apparent in 2022: although it marked one of the most successful years for Ken thanks to strong performances from {{Sm|Vendetta}} in the first half of the year and {{Sm|Jahzz0}} towards the end of the year, it also marked the meteoric rise of {{Sm|Asimo}}, whose results with Ryu eclipsed all results from Ken players during that time. This was reflected in the first tier list, with Ken ranking 34th as a high tier and two spots above Ryu. Following the first tier list, Ken's results at the top level took a hit, as takera remained notoriously inconsistent and Jahzz0's performances were rather low-key save a few high peaks. With Asimo remaining a consistent threat to place high at majors, the community began believing that Ryu was a better character than Ken. As such, Ken slipped to 45th on the second tier list in the B- tier, now ranking thirteen spots below Ryu and tying with {{SSBU|Roy}} and {{SSBU|Chrom}} for the largest drop between the two lists. | This perception began to change in 2021, as not only did Ryu receive buffs exclusive to him, but many Ken players also began picking up Ryu as a co-main. As such, the representation between the two characters began closing, which was most apparent in 2022: although it marked one of the most successful years for Ken thanks to strong performances from {{Sm|Vendetta}} in the first half of the year and {{Sm|Jahzz0}} towards the end of the year, it also marked the meteoric rise of {{Sm|Asimo}}, whose results with Ryu eclipsed all results from Ken players during that time. This was reflected in the first tier list, with Ken ranking 34th as a high tier and two spots above Ryu. Following the first tier list, Ken's results at the top level took a hit, as takera remained notoriously inconsistent and Jahzz0's performances were rather low-key save a few high peaks. With Asimo remaining a consistent threat to place high at majors, the community began believing that Ryu was a better character than Ken. As such, Ken slipped to 45th on the second tier list in the B- tier, now ranking thirteen spots below Ryu and tying with {{SSBU|Roy}} and {{SSBU|Chrom}} for the largest drop between the two lists. Following the second tier list, Jahzz0 saw a more consistent period in being able to place highly at majors, such as his placings at {{Trn|Patchwork 2024}} and {{Trn|Riptide 2024}}, as well as recent wins over {{Sm|Kola}} and {{Sm|Riddles}}. As a result, some players believe Ken's steep fall between the first and second tier lists should be reevaluated, with some believing Ken deserves to be ranked higher. Currently, Ken is considered to be inferior to his Echo Fighter, Ryu; however, the extent of how inferior is still up for debate. | ||
=={{SSBU|Classic Mode}}: Red-Hot Rivalry== | =={{SSBU|Classic Mode}}: Red-Hot Rivalry== |
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