Super Smash Bros. Melee

Pikachu (SSBM)/Down smash: Difference between revisions

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==Overview==
==Overview==
[[File:PikachuDSmashSSBM.gif|thumb|The hitbox of Pikachu’s d-smash.]]
Pikachu's down-smash is similar to [[Peach (SSBM)/Down_smash|Peach's down-smash]] as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in ''Melee'', is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.
Pikachu's down-smash is similar to [[Peach (SSBM)/Down_smash|Peach's down-smash]] as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in ''Melee'', is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.



Latest revision as of 08:18, August 24, 2024

Overview[edit]

The hitbox of Pikachu’s d-smash.

Pikachu's down-smash is similar to Peach's down-smash as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-6
0 0 2% 0 AngleIcon170.png 70 30 0 4.6872 0 0.0 6.2496 -7.812 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
1 0 2% 0 AngleIcon170.png 70 30 0 4.6872 0 0.0 6.2496 7.812 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
2 0 2% 0 AngleIcon90.png 30 30 0 2.3436 0 0.0 3.906 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock
Hit 7
0 0 3% 0 AngleIcon70.png 70 170 0 9.765 0 0.0 6.2496 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock

Timing[edit]

Charges between 5-6
Hits 1-6 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Hit 7 25
Interruptible 51
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible