Ike (SSBB)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Ike's neutral attacks consist of a punch and a kick followed by a downward slash of Ragnell. For the technical data of each individual hit, see...) |
No edit summary |
||
Line 7: | Line 7: | ||
*[[Ike (SSBB)/Neutral attack/Hit 2]] | *[[Ike (SSBB)/Neutral attack/Hit 2]] | ||
*[[Ike (SSBB)/Neutral attack/Hit 3]] | *[[Ike (SSBB)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|3-4 | |||
|- | |||
!Jab 2 | |||
|14-15 | |||
|- | |||
!Jab 3 | |||
|28-32 | |||
|- | |||
!Interruptible | |||
|17, 31, 56 | |||
|- | |||
!Animation lengths | |||
|23, 37, 60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=37}} | |||
|- | |||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=23}} | |||
|- | |||
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavIke|g=SSBB}} | {{MvSubNavIke|g=SSBB}} | ||
[[Category:Ike (SSBB)]] | [[Category:Ike (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] |
Latest revision as of 22:53, August 10, 2024
Overview[edit]
Ike's neutral attacks consist of a punch and a kick followed by a downward slash of Ragnell.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 3-4 |
---|---|
Jab 2 | 14-15 |
Jab 3 | 28-32 |
Interruptible | 17, 31, 56 |
Animation lengths | 23, 37, 60 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |