Super Smash Bros.

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'''Small''' is an unused stage in ''[[Super Smash Bros.]]'' It can be accessed only through the use of cheat codes or other devices, by means such as the {{SSB|debug menu}}. It is similar to {{SSB|Dream Land}}.
'''Small''' is an [[Unused content|unused]] stage in ''[[Super Smash Bros.]]'' It can be accessed only through the use of cheat codes or other devices, by means such as the {{SSB|debug menu}}. It is similar to {{SSB|Dream Land}}.


==Layout==
==Layout==

Latest revision as of 00:50, July 1, 2024

This article is about "Small", an unused stage in Super Smash Bros.. For the size-changing effect, see Poison Mushroom.
Non-playable
Small
KirbyBeta1N64.png
KirbySymbol.svgSmashBrosSymbol.svg
Universe Super Smash Bros.
Kirby
Appears in SSB
Availability Hacking only
Tracks available Pupupu Land Stage
Tournament legality
Super Smash Bros. Singles: Banned
Doubles: Banned

Small is an unused stage in Super Smash Bros. It can be accessed only through the use of cheat codes or other devices, by means such as the debug menu. It is similar to Dream Land.

Layout[edit]

It is identical to Dream Land in the fact that it has three floating platforms above the center of the main platform; however, both sides of these platforms serve as ledges. The main platform is slightly thinner than Dream Land's, and like Congo Jungle's main platform, can be jumped through from below. The stage has absolutely no terrain effects or moving platforms. The tree in the background also looks different compared to Whispy Woods (the tree in the background of Dream Land).

Instability[edit]

This stage is not used in tournaments, both due to the difficulty of accessing it and due to the bugs and glitches found in the stages. Aside from the fact that the platforms in the stage serve as ledges, there are often times where a character's up special move will cause a self destruct near the edges of the stage, due to characters being boosted through the main platform of the stage and falling to their death.

The stage also crashes on console (and accurate emulators) whenever a character is respawned, due to the lack of respawn co-ordinates.

See also[edit]