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| ==Update history== | | ==Update history== |
| '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' |
| *{{buff|Damage (13%/10% (hit 1 near/far), 11%/9% (hit 2 near/far), 9%/7% (hit 3 near/far), 7%/5% (hit 4 near/far), 5%/5% (hit 5 near/far) → 14%/11, 12%/10%, 10%/8%, 8%/6%, 6%/4%).}} | | *{{buff|Damage (13%/10% (hit 1 near/far), 11%/9% (hit 2 near/far), 9%/7% (hit 3 near/far), 7%/5% (hit 4 near/far), 5%/3% (hit 5 near/far) → 14%/11, 12%/10%, 10%/8%, 8%/6%, 6%/4%).}} |
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| ==Hitboxes== | | ==Hitboxes== |
Latest revision as of 14:49, June 27, 2024
Hitbox visualization showing Shulk's down smash.
Overview[edit]
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This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
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Update history[edit]
1.0.4/ 1.0.1
- Damage (13%/10% (hit 1 near/far), 11%/9% (hit 2 near/far), 9%/7% (hit 3 near/far), 7%/5% (hit 4 near/far), 5%/3% (hit 5 near/far) → 14%/11, 12%/10%, 10%/8%, 8%/6%, 6%/4%).
Hitboxes[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Hit 1
|
0 |
0 |
14% |
0 |
|
50 |
95 |
0 |
3.3 |
1004 |
15.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
14% |
0 |
|
50 |
95 |
0 |
3.6 |
1004 |
10.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
14% |
0 |
|
50 |
95 |
0 |
3.5 |
1004 |
5.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
3 |
0 |
11% |
0 |
|
50 |
95 |
0 |
3.0 |
1004 |
20.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Hit 2
|
0 |
0 |
12% |
0 |
|
50 |
95 |
0 |
3.3 |
1004 |
15.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
12% |
0 |
|
50 |
95 |
0 |
3.6 |
1004 |
10.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
12% |
0 |
|
50 |
95 |
0 |
3.5 |
1004 |
5.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
3 |
0 |
10% |
0 |
|
50 |
95 |
0 |
3.0 |
1004 |
20.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Hit 3
|
0 |
0 |
10% |
0 |
|
55 |
90 |
0 |
3.3 |
1004 |
15.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
10% |
0 |
|
55 |
90 |
0 |
3.6 |
1004 |
10.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
10% |
0 |
|
55 |
90 |
0 |
3.5 |
1004 |
5.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
3 |
0 |
8% |
0 |
|
55 |
90 |
0 |
3.0 |
1004 |
20.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Hit 4
|
0 |
0 |
8% |
0 |
|
60 |
90 |
0 |
3.3 |
1004 |
15.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
8% |
0 |
|
60 |
90 |
0 |
3.6 |
1004 |
10.0 |
0.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
8% |
0 |
|
60 |
90 |
0 |
3.5 |
1004 |
5.0 |
0.0 |
-2.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
3 |
0 |
6% |
0 |
|
60 |
90 |
0 |
3.0 |
1004 |
20.0 |
0.0 |
-1.5 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Hit 5
|
0 |
0 |
6% |
0 |
|
60 |
90 |
0 |
3.3 |
1004 |
15.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
1 |
0 |
6% |
0 |
|
60 |
90 |
0 |
3.6 |
1004 |
10.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
2 |
0 |
6% |
0 |
|
60 |
90 |
0 |
3.5 |
1004 |
5.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
3 |
0 |
4% |
0 |
|
60 |
90 |
0 |
3.0 |
1004 |
20.0 |
0.0 |
0.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
Slash |
|
Charges between
|
4-5
|
Hits 1-5
|
18-19, 23-24, 28-29, 35-36, 41-42
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Interruptible
|
83
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Animation length
|
97
|
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Shulk's moveset
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