Super Smash Bros. Ultimate

Sealing the Keyhole: Difference between revisions

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(→‎Trivia: Applies for all cinematic Final Smashes.)
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*If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center.
*If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center.
*If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic.
*If this move is used against {{SSBU|Steve}}, he will not move his limbs in the cinematic.
*The UI indicator for Sora's next available [[Magic]] spell will disappear during the cinematic, regardless of whether he is using or trapped in the Final Smash. This does not happen with any other fighter-related UI element.
*If this move is used against {{SSBU|Shulk}}, any [[Monado Arts|Monado Art]] he is currently using will be instantly and prematurely removed.
**While the indicator for which [[Monado Art]] is active disappears, this is because the Final Smash instead removes the Art's application outright upon Shulk getting trapped.


{{Special Moves|char=Sora}}
{{Special Moves|char=Sora}}

Revision as of 17:23, June 10, 2024

Sealing the Keyhole
Sora Final Smash SSBU.gif
Sealing the Keyhole in Ultimate.
User Sora
Universe Kingdom Hearts
Article on Kingdom Hearts Wiki Keyhole

Sealing the Keyhole (鍵穴の封印, Sealing the Keyhole) is Sora's Final Smash.

Overview

Sora shouts "Let's go!" (いくよ!, Let's go!) and shoots a beam from his Keyblade. Up to three opponents can be caught in this beam or the keyhole-shaped portal that manifests at its end, which turns into a large, white door with the Smash logo on the front. The door closes and Sora shoots a second beam into a keyhole on the door, then twists his Keyblade as if he is locking the door. Sora then turns around, striking a pose, facing the screen and laughing triumphantly (or saying "どうだ?" (How's that?) if the language is set to Japanese) as the door explodes behind him.

The Final Smash does roughly 41-50% damage in total. Enemies with over 100% damage at the end of the Final Smash are instantly KO'd; otherwise, they take average knockback.

Instructional quote

Super Smash Bros. Ultimate Move List Sora (SSBU) Hit opponents with a beam and launch them toward a Keyhole. Up to three opponents can be affected by the Keyhole, and if their damage is high enough, they'll be instantly KO'd.

Origin

Sora and Mickey sealing the Door to Darkness, an inspiration for Sora's Final Smash.

The Final Smash references the Keyblade's ability to seal Keyholes. Throughout Kingdom Hearts, Keyholes can be found in various worlds, and Sora is required to use his Keyblade to seal each one of them in order to prevent the Heartless from destroying the heart of that world. After the final boss battle, Ansem, Seeker of Darkness finds and opens the Door to Darkness, a doorway that acts as a portal to Kingdom Hearts and demands he be filled with the darkness he believes is behind it. However, light is behind the door, obliterating Ansem. Darkness starts spilling out soon after, and Sora and friends try to close the door to prevent the darkness from escaping. They achieve this with Sora, Donald, and Goofy pushing one end, while Riku and Mickey pulling on the other. With Sora using his Kingdom Key and Mickey using his Kingdom Key D, they successfully manage to close and seal the door, but end up separated as a result.

Gallery

Names in other languages

Language Name
Japan Japanese 鍵穴の封印
UK English Sealing the Keyhole
France French Sceau de Serrure
Germany German Schlüssellochsiegel
Spain Spanish Sellar la cerradura
Italy Italian Sigillare la serratura
China Chinese (Simplified) 封印钥匙孔
Taiwan Chinese (Traditional) 封印鑰匙孔
South Korea Korean 열쇠 구멍의 봉인
Netherlands Dutch Sleutelgatverzegeling
Russia Russian Заключение

Trivia

  • This is one of two cinematic Final Smashes capable of performing Finish Zoom if under 100% damage, the other being House of Boom. This is likely because of Sora's unique Finish Zoom sequence in Stamina Mode.
    • As a result, if the Final Smash activates Finish Zoom, the Instant KO will not be performed.
  • If a third opponent ends up trapped on the same side of the keyhole as the second opponent, the second opponent will be moved to the opposite side in the cinematic; the first opponent trapped always ends up in the center.
  • If this move is used against Steve, he will not move his limbs in the cinematic.
  • If this move is used against Shulk, any Monado Art he is currently using will be instantly and prematurely removed.