Ice Climbers (SSBU)/Floor attack (front): Difference between revisions
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(→Overview: Stuff about Icies' getup attack.) |
(→Overview: Continuing to elaborate...) |
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Each of the duo gets up and spins around while swinging their mallet outward. With the help of a partner, it can hit several times for high damage and even break shields. | Each of the duo gets up and spins around while swinging their mallet outward. With the help of a partner, it can hit several times for high damage and even break shields. | ||
With good timing, the climbers can be [[Desynching|desynced]] while prone, allowing them to pick two different getup options and making them difficult to [[Tech-chasing|tech chase]] | With good timing, the climbers can be [[Desynching|desynced]] while prone, allowing them to pick two different getup options and making them difficult to [[Tech-chasing|tech chase]]. | ||
Without a partner, it seems to be your average front floor attack. | Without a partner, it seems to be your average front floor attack. |
Revision as of 14:06, May 23, 2024
Overview
Each of the duo gets up and spins around while swinging their mallet outward. With the help of a partner, it can hit several times for high damage and even break shields.
With good timing, the climbers can be desynced while prone, allowing them to pick two different getup options and making them difficult to tech chase.
Without a partner, it seems to be your average front floor attack.
Hitboxes
Leader
Partner
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
Timing
Intangibility | 1-25 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 24-25 |
Interruptible | 46 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|