Ice Climbers (SSBB)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:PopoUAirSSBB.gif|thumb|280px|Hitbox visualization showing Popo's up tilt.]] | |||
==Overview== | ==Overview== | ||
{{Competitive expertise}} | |||
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below. | The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with [[desynching]] and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful [[chain grab]]s, they have far superior options such as [[Blizzard]] so up aerial is mainly useful as a pressure tool from below. | ||
Latest revision as of 21:50, May 21, 2024
Overview[edit]
The Ice Climbers thrust their hammer above them. It can deal up to 10% with a solo climber and 17% with both climbers. Up aerial is the Ice Climbers' fastest aerial with a decently long duration and up aerial has the least amount of ending lag out of all their aerials. They can easily perform up aerial twice in a short hop although it has a high amount of landing lag. Up aerial has a large vertical hitbox and is a very strong juggling tool which can combo into itself at lower percents. It can also create a lot of shield pressure if the opponent is on a platform and up aerial can be very effective when combined with desynching and it is capable of KOing at very high percents. It is overall their best aerial move although if they are trying to start their powerful chain grabs, they have far superior options such as Blizzard so up aerial is mainly useful as a pressure tool from below.
Hitboxes[edit]
Leader[edit]
Partner[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
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Clean hit | 6-9 |
Late hit | 10-23 |
Ending autocancel | 27- |
Interruptible | 30 |
Animation length | 49 |
Landing lag[edit]
Animation length | 29 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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