Ice Climbers (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
The leader of the duo heaves the opponent into the ground with one hand. Despite what the hefty animation would suggest, it deals low damage and has pitiful knockback growth, with high base knockback and ending lag on top of that. As such it lacks use in combos, kills, damage racking, or tech chasing. | The leader of the duo heaves the opponent into the ground with one hand. Despite what the hefty animation would suggest, it deals low damage and has pitiful knockback growth, with high base knockback and ending lag on top of that. As such it lacks use in combos, kills, damage racking, or tech chasing. | ||
When landing a grab while desynced, the partner can be made to buffer a smash attack as the leader throws the opponent, greatly enhancing their damage and launch power. Combining a back throw with an f-smash turns the otherwise very weak throw into a devastating kill move, with back-throw-forward-smash being the second strongest. (While the back throw variant releases opponents at a closer point to the blast zone, the forward throw variant has hitlag and a longer animation, allowing the partner climber to charge their f-smash for a moment before the throw connects and KO earlier) B-throw-f-smash's quicker startup makes it harder to DI, but also harder to time. | |||
==Throw Data== | ==Throw Data== |
Revision as of 20:27, May 21, 2024
Ice Climbers back throw hurtbox visualization | ||||
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Overview
The leader of the duo heaves the opponent into the ground with one hand. Despite what the hefty animation would suggest, it deals low damage and has pitiful knockback growth, with high base knockback and ending lag on top of that. As such it lacks use in combos, kills, damage racking, or tech chasing.
When landing a grab while desynced, the partner can be made to buffer a smash attack as the leader throws the opponent, greatly enhancing their damage and launch power. Combining a back throw with an f-smash turns the otherwise very weak throw into a devastating kill move, with back-throw-forward-smash being the second strongest. (While the back throw variant releases opponents at a closer point to the blast zone, the forward throw variant has hitlag and a longer animation, allowing the partner climber to charge their f-smash for a moment before the throw connects and KO earlier) B-throw-f-smash's quicker startup makes it harder to DI, but also harder to time.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 6.0% | Forward | 80 | 30 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Turnaround | 9 |
Throw release | 18 |
Interruptible | 40 |
Animation length | 67 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|