Ice Climbers (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Overview: Stuff about Icies' back throw. Will elaborate more later on...) |
|||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
The leader of the duo heaves the opponent into the ground with one hand. Despite what the hefty animation would suggest, it deals low damage and has pitiful knockback growth, with high base knockback and ending lag on top of that. As such it lacks use in combos, kills, damage racking, or tech chasing. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 20:24, May 21, 2024
Ice Climbers back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
The leader of the duo heaves the opponent into the ground with one hand. Despite what the hefty animation would suggest, it deals low damage and has pitiful knockback growth, with high base knockback and ending lag on top of that. As such it lacks use in combos, kills, damage racking, or tech chasing.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 6.0% | Forward | 80 | 30 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-18 |
---|---|
Turnaround | 9 |
Throw release | 18 |
Interruptible | 40 |
Animation length | 67 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|