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(Started overview, and moved a sentence from timing section to the overview.) |
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==Overview== | ==Overview== | ||
Low [[knockback]] throw that can start [[combo|combos]] and lead to potential follow-ups while the opponent is in [[hitstun]], depending on their [[weight]] and [[directional_influence|directional influence]]. If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
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