The Research Facility (Part I): Difference between revisions

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|name        = The Research Facility
|name        = The Research Facility
|image        = [[File:Pikachu Generator Subspace Emissary.png|225px]]
|image        = [[File:Pikachu Generator Subspace Emissary.png|225px]]
|caption      = [[File:MetroidSymbol.svg|50px|class=invert]][[File:SmashBrosSymbol.svg|50px|class=invert]]<br>A machine draining Pikachu's electric power.
|caption      = [[File:MetroidSymbol.svg|50px|class=invert]][[File:SmashBrosSymbol.svg|50px|class=invert]]<br>Pikachu being used to power a generator.
|universe    = {{uv|Super Smash Bros.}}<br>{{uv|Metroid}}
|universe    = {{uv|Super Smash Bros.}}<br>{{uv|Metroid}}
|games        = ''[[Brawl]]''
|games        = ''[[Brawl]]''
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==Overview==
==Overview==
At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. The first area of the level is very straightforward and short. The player goes right and finds an elevator. After destroying a few [[R.O.B. Squad|R.O.B.]]s (mostly Sentries) she encounters {{SSBB|Pikachu}}, who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in and Zero Suit Samus and Pikachu destroy them.  
At the beginning of the level, Zero Suit Samus is shown breaking into the Research Facility though a ventilation duct. The first area of the level is very straightforward and short. The player goes right and finds an elevator. After destroying a few [[R.O.B. Squad|R.O.B.]]s (mostly Sentries) she encounters Pikachu, who is being harnessed for its electrical power. She breaks Pikachu out, which sets off many of the numerous alarms on the [[Isle of the Ancients]]. R.O.B.s come swarming in and Zero Suit Samus and Pikachu destroy them.  


After the player gains Pikachu, however, the level takes a far more confusing design. The level branches into three paths from a single large room (containing a rotating platform wheel such as those found in the [[Stage Builder]], but two of the paths cannot be traversed until the player traverses another specific path.) In the first path, started from the bottom-right corner of the fork-room, the player commands a large platform-like vehicle to move to an area in the next path. In this path, accessed from the far right of the fork-room, the player rides the vehicle from before across a large gap to a switch, which causes large, jagged blocks to fall from the path above. In the final path, accessed from above the rotating wheel in the fork-room (and also featuring an indoor waterfall), the fallen blocks, previously acting as a wall, can now be used as platforms to reach the end of the level, but are strewn with dangerous [[Quark Mine]]s.  
After the player gains Pikachu, however, the level takes a far more confusing design. The level branches into three paths from a single large room (containing a rotating platform wheel such as those found in the [[Stage Builder]], but two of the paths cannot be traversed until the player traverses another specific path.) In the first path, started from the bottom-right corner of the fork-room, the player commands a large platform-like vehicle to move to an area in the next path. In this path, accessed from the far right of the fork-room, the player rides the vehicle from before across a large gap to a switch, which causes large, jagged blocks to fall from the path above. In the final path, accessed from above the rotating wheel in the fork-room (and also featuring an indoor waterfall), the fallen blocks, previously acting as a wall, can now be used as platforms to reach the end of the level, but are strewn with dangerous [[Quark Mine]]s.  
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