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(Consistency with other special move pages and saving bytes; per proposal.) |
(There's some kind of persistence with the directional input supplied by the C-Stick set to Smash, even though it's only supposed to make the directional input for a few frames...) |
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==Overview== | ==Overview== | ||
When used, Steve hops upward, unfurls his Elytra, and attaches a Firework Rocket on it, propelling him upward. The move functions somewhat like ''Brawl''{{'}}s [[Gliding|glide]] mechanic | When used, Steve hops upward, unfurls his Elytra, and attaches a Firework Rocket on it, propelling him upward. The move functions somewhat like ''Brawl''{{'}}s [[Gliding|glide]] mechanic: aiming the move upward grants the highest vertical recovery, but causes Steve to stall when at the move's apex and fall straight down, in addition to minimal horizontal distance; the move itself is more suited to horizontal recovery. A damaging hitbox is created on startup (as Steve lights the rocket). After the rocket is used up, hitting a wall or ceiling will cause Steve to crash and enter free fall. Dodging or attacking during the glide will cancel Elytra, causing Steve to fall but letting him retain the ability to move side to side. | ||
==Triple jump glitch== | ==Triple jump glitch== | ||
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*This move features the most recent addition to ''Minecraft'' represented in Steve's moveset, as the ability to use firework rockets for propulsion with Elytra was added in December 2016. | *This move features the most recent addition to ''Minecraft'' represented in Steve's moveset, as the ability to use firework rockets for propulsion with Elytra was added in December 2016. | ||
*While Elytra's glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref> | *While Elytra's glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref> | ||
*If the [[C-Stick]] is set to perform smash attacks, it can be used to angle the Elytra up and down, and will count as a very slight but constant up or down input if held, despite the C-Stick seemingly only inputting a direction for a short time. This can also be seen by the fact that it can be used to slightly tilt Steve's head up and down. | |||
*Oddly, the move's Dutch name in ''Ultimate'' is "Elytra" (which is completely identical to the English name for the move), despite the fact that the term used for elytra in the official Dutch-language version of ''Minecraft'' is actually "dekschild". | *Oddly, the move's Dutch name in ''Ultimate'' is "Elytra" (which is completely identical to the English name for the move), despite the fact that the term used for elytra in the official Dutch-language version of ''Minecraft'' is actually "dekschild". | ||