Darkness Illusion: Difference between revisions

243 bytes removed ,  11 months ago
Still looks like balloon knockback to me. Perhaps it's less noticeable due to the slow motion applied right after Meta Knight attacks: https://rubendal.github.io/ssbu/#/Character/Meta%20Knight see "FinalFinish"
(Adding according to Alex's passing edit comment on the Beehive page. As for the second point, I am unsure if this is 100% the reason why balloon knockback doesn't really work on this move, please update it if you know the reason.)
(Still looks like balloon knockback to me. Perhaps it's less noticeable due to the slow motion applied right after Meta Knight attacks: https://rubendal.github.io/ssbu/#/Character/Meta%20Knight see "FinalFinish")
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==Trivia==
==Trivia==
*The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, presumably to give more visual impact to the blow.
*The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames.  
**In addition, victims sent flying by the final blow are not affected by the quick "balloon knockback" deceleration that is typical of most attacks, instead retaining traditional knockback physics. This is presumably due to the hitlag modifier mentioned above.


{{Special Moves|char=Meta Knight}}
{{Special Moves|char=Meta Knight}}