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*'''[[Jab]]''': The common term for a character's [[neutral attack]], which is a ground attack inputted by pressing the attack button without any directional input. Typically a very quick, short reaching, and very weak attack, that can be followed through for a standard basic combo. | *'''[[Jab]]''': The common term for a character's [[neutral attack]], which is a ground attack inputted by pressing the attack button without any directional input. Typically a very quick, short reaching, and very weak attack, that can be followed through for a standard basic combo. | ||
*'''[[Jump cancel]]''': A technique that can be performed by inputting certain actions while in the pre-jump lag that all characters have. | *'''[[Jump cancel]]''': A technique that can be performed by inputting certain actions while in the pre-jump lag that all characters have. | ||
*'''Kill confirm''': A true combo | *'''Kill confirm''': A true combo setup that can be unavoidably followed up with a KO move if successfully pulled off. | ||
**'''50:50''': A | **'''50:50''': A combo setup that can lead to a KO, but the opponent can evade the followup through a single unreactable defensive option (most commonly either with an [[air dodge]] or specific [[DI]]), yet conversely the initiator can still [[read]] the opponent's chosen defensive option and punish it accordingly with a KO move. So essentially, a kill setup that the opponent can pick one of two actions to avoid the followup, and the initiator must make a coinflip guess on which action they'll take. | ||
*'''Knee''': Shorthand for the [[Knee Smash]], [[Captain Falcon]]'s forward aerial in every ''Smash Bros.'' game since Melee. | *'''Knee''': Shorthand for the [[Knee Smash]], [[Captain Falcon]]'s forward aerial in every ''Smash Bros.'' game since ''Melee''. | ||
*'''[[Knockback]]''': The amount of force applied to a character when hit. Also used to describe the distance flown due to this force. | *'''[[Knockback]]''': The amount of force applied to a character when hit. Also used to describe the distance flown due to this force. | ||
*'''[[Knockout]]'''/'''KO''' : When a character is launched out of the stage, or, in [[Stamina Mode]] only, runs out of hit points. | *'''[[Knockout]]'''/'''KO''' : When a character is launched out of the stage, or, in [[Stamina Mode]] only, runs out of hit points. |