Meta Knight (SSBU): Difference between revisions

Most of these could be in the attributes instead, so I'm cleaning up some.
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(Most of these could be in the attributes instead, so I'm cleaning up some.)
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As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Eric Newsome}} and {{s|wikipedia|Atsushi Kisaichi}}'s portrayals of Meta Knight from ''Brawl'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively.
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Eric Newsome}} and {{s|wikipedia|Atsushi Kisaichi}}'s portrayals of Meta Knight from ''Brawl'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively.


Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him in the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and is his worst placement in the series. Meta Knight's strength centers around his amazing ground and air mobility, granting him a strong neutral game, advantage and disadvantage state, as well as an amazing combo game and edgeguarding. He retains excellent frame data, which further helps his combo game. He also boasts a long, safe recovery with multiple double jumps, with most of his special moves reliably bringing him back to the stage and punishing opponents who attempt to edgeguard him.  
Meta Knight is ranked 50th out of 82 on the current [[tier list]], placing him in the B- tier. This is a significant drop from his 16th out of 54 placement in ''SSB4'' and is his worst placement in the series. Meta Knight's strength centers around his amazing ground and air mobility, granting him a strong neutral game, advantage and disadvantage state. He retains excellent frame data, which combined with his mobility grants him an amazing combo game and edgeguarding ability, including his signature up aerial [[ladder combo]]s which, while nerfed, still has effective setups. Said combos have also been retooled to give him options for combos that KO vertically ([[Shuttle Loop]]) or horizontally ([[Mach Tornado]]) depending on the opponent's reaction. He also boasts a long, safe recovery with multiple double jumps, with most of his special moves reliably bringing him back to the stage and punishing opponents who attempt to edgeguard him.  


However, Meta Knight's main weakness is his poor endurance. He is a lightweight character, and combined with his fast falling speed, despite helping him with his combo game and reversing disadvantage, it still makes him susceptible to combos and early KOs. He also possesses a relatively small shield, which leaves him vulnerable to shield stabbing. While he can work his way through projectiles and zoners with his relatively small size, quick ground speed and Mach Tornado, his approach options are fairly predictable, so they often carry the risk of losing neutral. He also has lackluster range for a swordfighter and his ground game is poor, as his up tilt and up smash fail to hit opponents unless they are almost touching Meta Knight, down tilt's combo potential is limited, dash attack has lost most of its combo potential below low percents and forward tilt is too weak to KO, while his grab range is one of the worst in the game, his up throw is his only consistent KO throw and none of his other throws KO at reasonable percents without [[rage]], nor do they have consistent combo ability, with down throw losing its combo potential quickly beyond mid percents. He also has a low damage output and struggles in KOing opponents due to having finishers that are difficult to land, as his forward smash has high startup, his other smash attacks have subpar power for their type, forward and back aerial don't connect reliably against opponents on the ground and deal less damage on grounded opponents, most of his finishers are unsafe in general and his attacks have very few active frames, leaving Meta Knight to rely on precision to hit opponents and especially to finish them off. Finally, although Meta Knight can work around it easily, his combos are very susceptible to SDI, forcing him to mix up his combos and kill confirms.
However, Meta Knight's main weakness is his poor endurance. He is a lightweight character, and combined with his fast falling speed makes him susceptible to combos and early KOs. He also possesses a relatively small shield, which leaves him vulnerable to shield stabbing. While he can work his way through projectiles and zoners with his relatively small size, quick ground speed and Mach Tornado, his approach options are fairly predictable, so they often carry the risk of losing neutral. He also has lackluster range for a swordfighter and his ground game is poor due to poor hitboxes, limited combo potential, or lack of KO power. His grab game is mediocre: his grab range is one of the worst in the game, and his up throw is his only consistent KO throw that KOs at reasonable percents without [[rage]], while his other throws do not have consistent combo ability beyond mid percents. He also has a low damage output and struggles in KOing opponents due to having finishers that are difficult to land, and most of his attacks have very few active frames (with his most useful attacks having only 1-3 frame hitboxes). This forces Meta Knight to rely on precision to hit opponents and especially to finish them off. Finally, his combos are very susceptible to SDI, forcing him to mix up his combos and kill confirms and keep track of the opponent's reaction, and his best combo tools are very prone to [[staling]] due to their low base damage (with some such as up aerial able to drop to as low as 2% per hit even with the [[1v1 multiplier]]).


Meta Knight's drastic decline in the tier list is based more on the below-average representation he has had throughout Smash Ultimate rather than the character not being very capable of viability. Despite that, Meta Knight still retains a fairly noticeable playerbase, with players such as [[Abadango]], [[BONK!]], and [[Metara]] achieving commendable results with the character.
Meta Knight's drastic decline in the tier list is based more on the below-average representation he has had throughout Smash Ultimate rather than the character not being very capable of viability. Despite that, Meta Knight still retains a fairly noticeable playerbase, with players such as [[Abadango]], [[BONK!]], and [[Metara]] achieving commendable results with the character.
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