Template:SSB4 to SSBU changelist/Ike: Difference between revisions

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===Aesthetics===
===Aesthetics===
*{{change|Ike's appearance as a [[fireemblemwiki:Ranger (Path of Radiance)|Ranger]] in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' - the basis of his appearance in ''[[Brawl]]'' - is once again his default costume. His appearance as a {{s|fireemblemwiki|Hero}} in ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which was his default design in ''SSB4'', is now an alternate costume, and five of his previous costumes have been distributed among the two appearances. Additionally, Ike has a new costume inspired by his father, {{s|fireemblemwiki|Greil}}. They replace his [http://www.smashbros.com/wii/en_us/howto/technique/technique08.html "ordinary soldier"] and [[Chrom]]-inspired costumes, with the latter coincided with Chrom's inclusion [[Chrom (SSBU)|as a playable fighter]].}}
*{{change|Ike's appearance as a {{iw|fireemblemwiki|Ranger|Path of Radiance}} in ''{{iw|fireemblemwiki|Fire Emblem: Path of Radiance}}'' - the basis of his appearance in ''[[Brawl]]'' - is once again his default costume. His appearance as a {{iw|fireemblemwiki|Hero}} in ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which was his default design in ''SSB4'', is now an alternate costume, and five of his previous costumes have been distributed among the two appearances. Additionally, Ike has a new costume inspired by his father, {{iw|fireemblemwiki|Greil}}. They replace his [http://www.smashbros.com/wii/en_us/howto/technique/technique08.html "ordinary soldier"] and [[Chrom]]-inspired costumes, with the latter coincided with Chrom's inclusion [[Chrom (SSBU)|as a playable fighter]].}}
**{{change|[[Palutena's Guidance]] conversation for Ike has been changed to accommodate for his ''Path of Radiance'' costume.}}
**{{change|[[Palutena's Guidance]] conversation for Ike has been changed to accommodate for his ''Path of Radiance'' costume.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', both of Ike's models feature a more subdued color scheme, and his clothing on both designs now features simple detailing. Additionally, both models have been updated:}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', both of Ike's models feature a more subdued color scheme, and his clothing on both designs now features simple detailing. Additionally, both models have been updated:}}
**For his ''Path of Radiance'' model from ''Brawl'', the inside of his cape is now light pink instead of yellow, and his boots are now colored brown instead of orange. His facial features are slightly different, with Ike's face being less narrow, and now having slightly smaller and rounder eyes, making them closer to his appearance in ''Path of Radiance''. Most notably, his hair has a simpler, tamer appearance, flatter overall and now mostly flowing downwards. While this makes it look less like how it appears in ''PoR'''s pre-rendered cutscenes, it closely resembles Yusuke Kozaki’s depictions of Ike.
**For his ''Path of Radiance'' model from ''Brawl'', the inside of his cape is now light pink instead of yellow, and his boots are now colored brown instead of orange. His facial features are slightly different, with Ike's face being less narrow, and now having slightly smaller and rounder eyes, making them closer to his appearance in ''Path of Radiance''. Most notably, his hair has a simpler, tamer appearance, flatter overall and now mostly flowing downwards. While this makes it look less like how it appears in ''PoR''{{'}}s pre-rendered cutscenes, it closely resembles Yusuke Kozaki’s depictions of Ike.
**For his ''Radiant Dawn'' model from ''SSB4'', his skin tone is noticeably more tanned, and his facial features have been notably modified; his face is narrower, and his eyes are sharper and closer together, and his hair is slightly more voluminous and spiked. In addition, Ike's neck is longer, his collar has been made smaller and is now flared, and his cape hangs lower from the front, giving a better overall view of his face. His pauldron now juts outwards and no longer moves with his left arm, and his arm bandaging is less visible. Finally, Ike's muscles are more pronounced.
**For his ''Radiant Dawn'' model from ''SSB4'', his skin tone is noticeably more tanned, and his facial features have been notably modified; his face is narrower, and his eyes are sharper and closer together, and his hair is slightly more voluminous and spiked. In addition, Ike's neck is longer, his collar has been made smaller and is now flared, and his cape hangs lower from the front, giving a better overall view of his face. His pauldron now juts outwards and no longer moves with his left arm, and his arm bandaging is less visible. Finally, Ike's muscles are more pronounced.
*{{change|Ike's voice changes slightly depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his ''Radiant Dawn'' costume. In the English version, Ike sounds more energetic and aggressive in his ''Path of Radiance'' costume, and more severe and composed in his ''Radiant Dawn'' costume.}}
*{{change|Ike's voice changes slightly depending on the costume. In the Japanese version, Ike's voice is deeper and more masculine in his ''Radiant Dawn'' costume. In the English version, Ike sounds more energetic and aggressive in his ''Path of Radiance'' costume, and more severe and composed in his ''Radiant Dawn'' costume.}}
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===Attributes===
===Attributes===
*{{buff|Like all characters, Ike's [[jumpsquat]] animation takes 3 frames to complete (down from 7).}}
*{{buff|Like all characters, Ike's [[jumpsquat]] animation takes 3 frames to complete (down from 7).}}
*{{buff|Ike [[dash]]es slightly faster (1.5 → 1.507), although it is by far the lowest increase out of all veterans.}}
*{{buff|Ike [[run]]s slightly faster (1.5 → 1.507), the lowest increase out of anyone who had their run speed changed.}}
**{{buff|Ike's initial dash is faster (1.5 → 1.815).}}
**{{buff|Ike's initial dash is faster (1.5 → 1.815).}}
*{{buff|Ike [[walk|walks]] slightly faster (0.869 → 0.912).}}
*{{buff|Ike [[walk|walks]] slightly faster (0.869 → 0.912).}}
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**{{buff|The third hit deals more damage (5% → 7%) without compensation on its knockback values, restoring its KO potential from ''Brawl''.}}
**{{buff|The third hit deals more damage (5% → 7%) without compensation on its knockback values, restoring its KO potential from ''Brawl''.}}
**{{nerf|The first two hits deal less damage (3% → 2.5%).}}
**{{nerf|The first two hits deal less damage (3% → 2.5%).}}
**{{nerf|The first two hits have smaller hitboxes (3.5u → 2u/2.3u (hit 1)/3.5u/3.5u/4.5u → 3.2u/3.2u/3.5u (hit 2)) which do not extend as far (z offsets: 13/6 → 12/6.2 (hit 1)/17.5 → 12 (hit 2)), reducing their range.}}  
**{{nerf|The first two hits have smaller hitboxes (3.5u → 2u/2.3u (hit 1)/3.5u/3.5u/4.5u → 3.2u/3.2u/3.5u (hit 2)) which do not extend as far (z offsets: 13/6 → 12/6.2 (hit 1)/17.5 → 12 (hit 2)), reducing their range.}}
**{{nerf|The third hit has more ending lag (FAF 39 → 41).}}
**{{nerf|The third hit has more ending lag (FAF 39 → 41).}}
*[[Forward tilt]]:
*[[Forward tilt]]:
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***{{nerf|The clean hit now lasts shorter compared to the late hit (frames 12-21/22-27 (clean/late) → 10-14/15-22).}}
***{{nerf|The clean hit now lasts shorter compared to the late hit (frames 12-21/22-27 (clean/late) → 10-14/15-22).}}
**{{nerf|The late hit has smaller hitboxes (4u → 3u).}}
**{{nerf|The late hit has smaller hitboxes (4u → 3u).}}
**{{buff|It [[auto-cancel|auto-cancels]] earlier (frame 64 → 50), but still requires a double jump to auto-cancel.}}
**{{buff|It [[auto-cancel]]s earlier (frame 64 → 50), but still requires a double jump to auto-cancel.}}
**{{nerf|Its initial auto-cancel window has been shortened (frames 1-5 → 1-2).}}
**{{nerf|Its initial auto-cancel window has been shortened (frames 1-5 → 1-2).}}
**{{buff|It has a different animation, with Ike facing more toward the screen and no longer tucking his legs in. His entire body now moves with the sword. The new animation increases its range.}}
**{{buff|It has a different animation, with Ike facing more toward the screen and no longer tucking his legs in. His entire body now moves with the sword. The new animation increases its range.}}
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