Pac-Man (SSBU)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
PAC-MAN does a overhead uppercut. It reaches high | PAC-MAN does a overhead uppercut. It reaches high, is pretty big, and is intangible on PAC-MAN's hand. On top of this, it has low knockback. Making it ia great combo starter and extender, especially on stages with [[Platform|platforms]]. The main problem is, there is no scooping hitbox to get opponents to it. Additionally, due to the hitbox being so big compared to the animation, up tilt is also slightly misleading, as you can get too confident or too hesitant with this move. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 08:55, February 26, 2024
Overview
PAC-MAN does a overhead uppercut. It reaches high, is pretty big, and is intangible on PAC-MAN's hand. On top of this, it has low knockback. Making it ia great combo starter and extender, especially on stages with platforms. The main problem is, there is no scooping hitbox to get opponents to it. Additionally, due to the hitbox being so big compared to the animation, up tilt is also slightly misleading, as you can get too confident or too hesitant with this move.
Hitboxes
Timing
Hitboxes | 7-10 |
---|---|
Fist intangible | 7-10 |
Interruptible | 25 |
Animation length | 47 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||
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Fist |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|