Olimar (SSBU): Difference between revisions

Base damage is important to consider. 120 KBS is actually not that high for a hitbox with only 4 base damage, hence the move doesn't KO until well above 200% despite decent base knockback.
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(Base damage is important to consider. 120 KBS is actually not that high for a hitbox with only 4 base damage, hence the move doesn't KO until well above 200% despite decent base knockback.)
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|utiltname=Tornado Jump ({{ja|竜巻ジャンプ|Tatsumaki Janpu}})
|utiltname=Tornado Jump ({{ja|竜巻ジャンプ|Tatsumaki Janpu}})
|utiltdmg=0.6% (hits 1-5), 4% (hit 6){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|utiltdmg=0.6% (hits 1-5), 4% (hit 6){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|utiltdesc=A jumping twirl. Hits multiple times, with its last hit having very high knockback growth. Altogether, these traits make it a decent anti-air attack.
|utiltdesc=A jumping twirl. Hits multiple times, with its last hit having a deceptively large disjoint. Altogether, these traits make it a decent anti-air attack.
|dtiltname=Low Headbutt ({{ja|低空頭突き|Teikū Zutsuki}})
|dtiltname=Low Headbutt ({{ja|低空頭突き|Teikū Zutsuki}})
|dtiltdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—
|dtiltdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}—