Fire Bird: Difference between revisions
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*Lags at the beginning. | *Lags at the beginning. | ||
*If the control stick (or pad on remote) if held down during the charge time on the ground, Falco flies in the direction he was facing. | *If the control stick (or pad on remote) if held down during the charge time on the ground, Falco flies in the direction he was facing. | ||
*In Brawl, opponents that are caught in the move will be dragged with Falco, similar to [[Lucas (SSBB)|Lucas]]'s [[PK Thunder]] when he hits himself with | *In Brawl, opponents that are caught in the move will be dragged with Falco, similar to [[Lucas (SSBB)|Lucas]]'s [[PK Thunder]] when he hits himself with it. | ||
it. | *Arguably the worst recover move in Melee. However, Falco has some of the best jumps in the game. | ||
*Arguably the worst recover move in Melee | |||
Unlike the [[Fire Fox]], it doesn't burn opponents during the charge-up animation in Melee but, in Brawl it does. It also appears to cover a slightly shorter distance with less horizontal movement after completion. | Unlike the [[Fire Fox]], it doesn't burn opponents during the charge-up animation in Melee but, in Brawl it does. It also appears to cover a slightly shorter distance with less horizontal movement after completion. | ||
{{stub}} | {{stub}} |
Revision as of 23:53, May 24, 2008
Fire Bird is Falco's Up Special Move in both Super Smash Bros. Melee and Super Smash Bros. Brawl. The effects are as follows:
- Does 14% damage.
- Somewhat high priority.
- Lags at the beginning.
- If the control stick (or pad on remote) if held down during the charge time on the ground, Falco flies in the direction he was facing.
- In Brawl, opponents that are caught in the move will be dragged with Falco, similar to Lucas's PK Thunder when he hits himself with it.
- Arguably the worst recover move in Melee. However, Falco has some of the best jumps in the game.
Unlike the Fire Fox, it doesn't burn opponents during the charge-up animation in Melee but, in Brawl it does. It also appears to cover a slightly shorter distance with less horizontal movement after completion.