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| {{Infobox Game
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| |title = Super Smash Brothers. Melee
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| |image = [[Image:SsbmBoxart.jpg|250px|North American cover art]]
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| |developer = [[HAL Laboratory]]
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| |publisher = [[Nintendo]]
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| |designer = [[Masahiro Sakurai]]
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| |released = [[Image:Flag of Japan.svg|22px|border|Japan]] November 21, 2001<br/>[[Image:Flag of the United States.svg|22px|USA]] / [[Image:Flag of Canada.svg|22px|Canada]] December 3, 2001<br/>[[Image:Flag of Europe.svg|22px|European Union]] May 24, 2002<br/>[[Image:Flag of Australia.svg|22px|Australia]] May 31, 2002
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| |genre = [[wikipedia:Fighting game|Fighting game]]
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| |modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
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| |ratings = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E10+ (Used to be T)<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br />[[wikipedia:Pan European Game Information|PEGI]]: 3+<br />[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
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| |platform = [[Nintendo GameCube]]
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| |media = 1 [[wikipedia:Nintendo optical discs|GameCube Game Disc]]
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| |requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
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| }}
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| '''''Super Smash Bros. Melee''''' (Japanese: {{ja|大乱闘 スマッシュ ブラザーズDX}}, ''Dairantō Sumasshu Burazāzu Derakkusu'', '''Great Fray Smash Brothers Deluxe''', often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube. It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.
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| Like ''[[Super Smash Bros.]]'', its predecessor, ''Melee'' features [[gameplay]] unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy [[natural combo]]s. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, [[edge-guarding]] in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.
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| == Intro ==
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| <youtube>56P3-TwuRBo</youtube>
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| == Characters ==
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| There are 26 characters counting Sheik and Zelda separately: 15 [[Starter character|starter characters]] and 11 more which can be unlocked.
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| ===Default characters===
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| * [[Bowser (SSBM)|Bowser]]
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| * [[Captain Falcon (SSBM)|Captain Falcon]]
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| * [[Donkey Kong (SSBM)|Donkey Kong]]
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| * [[Fox McCloud (SSBM)|Fox McCloud]]
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| * [[Ice Climbers (SSBM)|Ice Climbers]]
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| * [[Kirby (SSBM)|Kirby]]
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| * [[Link (SSBM)|Link]]
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| * [[Mario (SSBM)|Mario]]
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| * [[Ness (SSBM)|Ness]]
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| * [[Pikachu (SSBM)|Pikachu]]
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| * [[Princess Peach (SSBM)|Princess Peach]]
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| * [[Samus Aran (SSBM)|Samus Aran]]
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| * [[Yoshi (SSBM)|Yoshi]]
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| * [[Princess Zelda (SSBM)|Princess Zelda]]/[[Sheik (SSBM)|Sheik]]
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|
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| ===Secret characters===
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| [[Image:Meleecharacters.jpg|thumb|right|300px|Character select screen]]
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| * [[Dr. Mario (SSBM)|Dr. Mario]]
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| * [[Falco Lombardi (SSBM)|Falco Lombardi]]
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| * [[Ganondorf (SSBM)|Ganondorf]]
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| * [[Jigglypuff (SSBM)|Jigglypuff]]
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| * [[Luigi (SSBM)|Luigi]]
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| * [[Marth (SSBM)|Marth]]
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| * [[Mewtwo (SSBM)|Mewtwo]]
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| * [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
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| * [[Pichu (SSBM)|Pichu]]
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| * [[Roy (SSBM)|Roy]]
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| * [[Young Link (SSBM)|Young Link]]
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| ===Unused Characters===
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| Those characters were actually intended to be in the game, but time constraints forced some those characters appear in [[Brawl]], or in some cases, in a trophy
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|
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| *[[Meta Knight]] (appeared as a trophy)
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| *[[Lucas]]
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| *[[Solid Snake]]
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| *[[Sonic the Hedgehog]]
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| *[[Wario]]
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| *[[Toad]]
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| Also, those were in a dispute (along with Ice Climbers), to be a "classic" character to come back in Melee. So, they came back as a trophy.
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|
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| *[[Pit]]
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| *[[Balloon Fighter]]
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| *[[Mach Rider]]
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|
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| ===Character Weight List===
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| Each character has a different weight. Here is the full weight list, created by [[Simna ibn Sind|SimnaibnSind]]:
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| * Bowser (117 lbs)
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| * DK (114 lbs)<!-- Unconfirmed -->
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| * Samus (110 lbs)
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| * Ganondorf (109 lbs)
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| * Yoshi (108 lbs)
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| * Link / Captain Falcon (104 lbs)
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| * Mario / Luigi / Dr. Mario (100 lbs)
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| * Ness (94 lbs)
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| * Peach / Zelda / Sheik (90 lbs)
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| * Nana / Popo (88 lbs)
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| * Marth (87 lbs)
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| * Roy / Young Link / Mewtwo (85 lbs)
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| * Fox (75 lbs)
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| * Kirby (70 lbs)
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| * Jigglypuff / Mr. Game and Watch (60 lbs)
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| * Pichu (55 lbs)
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| Now this is the weight list for the PAL Version of this game:
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| * Bowser (118 lbs)
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| * DK (114 lbs)
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| * Yoshi (111 lbs)
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| * Samus (110 lbs)
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| * Ganondorf (109 lbs)
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| * Link / Captain Falcon (104 lbs)
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| * Dr. Mario / Luigi (100 lbs)
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| * Mario (98 lbs)
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| * Ness (94 lbs)
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| * Peach / Zelda / Sheik (90 lbs)
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| * Nana / Popo (88 lbs)
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| * Marth / Roy / Young Link / Mewtwo (85 lbs)
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| * Falco / Pikachu (80 lbs)
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| * Kirby (74 lbs)
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| * Fox (73 lbs)
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| * Mr. Game and Watch (60 lbs)
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| * Pichu (55 lbs)
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| == Stages ==
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| There are 18 [[Starter stage|starter stages]] and 11 more which can be unlocked.
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| ===Default stages===
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| * [[Brinstar]]**
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| * [[Corneria (SSBM)|Corneria]]**
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| * [[Fountain of Dreams]]
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| * [[Great Bay]]
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| * [[Green Greens]]**
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| * [[Hyrule Temple]]**
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| * [[Icicle Mountain]]
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| * [[Jungle Japes]]**
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| * [[Kongo Jungle]]
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| * [[Mushroom Kingdom (SSBM stage)|Mushroom Kingdom]]
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| * [[Mute City]]
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| * [[Onett]]**
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| * [[Pokémon Stadium]]**
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| * [[Princess Peach's Castle]]
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| * [[Rainbow Cruise]]**
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| * [[Venom]]
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| * [[Yoshi's Island (SSBM)|Yoshi's Island]]**
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| * [[Yoshi's Island: Yoshi's Story|Yoshi's Story]]
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| ===Unlockable stages===
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| * [[Battlefield (SSBM)|Battlefield]]
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| * [[Big Blue]]**
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| * [[Brinstar Depths]]
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| * [[Congo Jungle N64 Version|Kongo Jungle N64 Version]]
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| * [[Dream Land N64 Version]]
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| * [[Final Destination]]
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| * [[Flat Zone]]
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| * [[Fourside]]
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| * [[Mushroom Kingdom II]]
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| * [[Poké Floats]]
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| * [[Yoshi's Island N64 Version]]
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|
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| <nowiki>**</nowiki> stages return in [[Super Smash Bros. Brawl]].
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| ===Single-Player stages===
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| These stages cannot be unlocked, and can only be played under certain circumstances.
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| * [[Target Test]] Stages
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| * [[Trophy Collector]]
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| * [[Race to the Finish (SSBM)|Race to the Finish]]
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| * [[Mushroom Kingdom Adventure]]
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| * [[Underground Maze]]
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| * [[Brinstar Escape Shaft]]
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| * [[F-Zero Raceway]]
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| * [[All-Star Teleporter]]
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| * [[Home-Run Stadium]]
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| * [[Majora's Mask (stage)|Majora's Mask]]
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| * [[Goomba (stage)|Goomba]]
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| * [[Entei (stage)|Entei]]
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| ===Debug-Only Stages===
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| These stages can only be used when the game is hacked. Some are functional, some are not.
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| ====Functional====
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| * [[Test]]
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| * Sheik's [[Target Test]] Stage
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| ====Non-Functional====
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| * [[AKANEIA]]
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| * [[10-2]]
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| * [[IceTop]]*
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| * [[DUMMY]]*
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| <nowiki>*</nowiki> Can be activated with other hacks, but not Debug Mode.
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|
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| == Modes ==
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| [[Image:MenuScreen.jpg|thumb|200px|right|The main menu screen for ''[[Melee]]''.]]
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| === 1-Player ===
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|
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| * [[Classic Mode]]
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| * [[Adventure Mode]]
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| * [[All-Star Mode]] (must be unlocked)
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| * [[Event Mode|Event Match]]
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| * [[Stadium]]
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| :* [[Home-run Contest]]
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| :* [[Target Test]]
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| :* [[Multi-Man Melee]]
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| * [[Training mode]]
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| === Multi-player ===
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| * [[Versus Mode]]
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| * [[Special Melee]]
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| * [[tournament mode|Tournament Mode]]
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| === Action Replay ===
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| * [[Debug mode]]
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| ==Changes from the original==
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| While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, addresses several of the changes. Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
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| *All characters have four special moves; veterans now have a new [[Side B]] move.
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| *The number of throws each character can perform has also been increased to four; all veterans now have an [[up throw]] and a [[down throw]].
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| *The pacing of the game has been increased drastically.
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| *The game has much less of a focus on [[combo|comboing]].
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| *Grabs have been decreased in power and knockback.
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| *The single-player [[Board the Platforms]] bonus game does not return.
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| *[[Air dodge|Air dodging]] and [[Sidestop dodge|Sidestep dodging]] have been implemented.
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| *All characters can move while carrying a heavy item (ex: a [[barrel]] or [[crate]]); in the original, this ability was exclusive to [[Donkey Kong]].
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| *Wall jumping has been implemented.
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| *Items can now been caught in mid-air.
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| *[[Smash attack]]s can now charged by holding the A button.
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| * The [[Heart Container]]'s function has been changed; rather than clearing all damage for whoever uses it, 100% damage is subtracted from the player's damage percentage.
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| * The [[Maxim Tomato]]'s function has also been changed; rather than clearing 100% damage for whoever uses it, 50% damage is subtracted from the player's damage percentage.
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| *[[On-Screen Appearances]] have been removed.
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| ==[[Tournament]] play==
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| SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the [[Tournament Go|TG]] series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the [[Major League Gaming|MLG]] series.
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| The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play. All matches are played with [[time]]d [[stock]] (usually four lives and eight minutes), with [[item]]s turned off and restrictions on legal [[stages]]. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.
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| == See Also ==
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| *[[Super Smash Bros. Brawl]]
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| *[[Super Smash Flash]]
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| == External Links ==
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| [http://www.smashbros.com/ www.smashbros.com]
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| {{SSBSeries}}
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| [[Category:Super Smash Bros. Melee|*]]
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| [[Category:Games| ]]
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| [[Category: Super Smash Bros. universe]]
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