L button: Difference between revisions

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==Overview==
==Overview==
The functionality of the L button has changed throughout the series. On the N64 controller, it is used for [[taunt]]s. On the GameCube, Classic, Wii U Pro controller and Wii U GamePad, it is used for [[shielding]], [[rolling]], [[air dodging]], and [[spot dodging]] (which are actions shared with the [[R button]]) while on the 3DS, Switch Pro and dual Joy-Cons, it is used to [[grab]]. Outside of gameplay, the L button is used to navigate some menus like [[tips]] and move lists.
The functionality of the L button has changed throughout the series. On the N64 controller, it is used for [[taunt]]s. On the GameCube, Classic, Wii U Pro controller and Wii U GamePad, it is used for [[shield]]ing, [[roll]]ing, [[air dodging]], and [[spot dodging]] (which are actions shared with the [[R button]]) while on the 3DS, Switch Pro Controller and dual Joy-Cons, it is used to [[grab]]. Outside of gameplay, the L button is used to navigate some menus like [[tips]] and move lists.


When using a single [[Joy-Con]] in ''[[Ultimate]]'', the L or R button (depending on which Joy-Con is used) is not set to any action by default. Instead, the [[SL button]] is used in its place and is used for grabbing. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.
When using a single [[Joy-Con]] in ''[[Ultimate]]'', the L or R button (depending on which Joy-Con is used) is not set to any action by default. Instead, the [[SL button]] is used in its place and is used for grabbing. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.
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