Gunner Missile: Difference between revisions
(→Customization: Adding Ultimate customs) |
(→Overview: The missiles don't have less startup than Samus's, but actually have more: 27 (H) and 23 (S) for Gunner compared to 18 (H) and 21 (S) for Samus) |
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Similar to [[Samus]] and her [[Missile]]s, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack. | Similar to [[Samus]] and her [[Missile]]s, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack. | ||
Compared to Samus's missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less | Compared to Samus's missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less ending lag. | ||
In ''Ultimate'', the normal missiles have received a buff to their travel speed, but their homing ability has been greatly nerfed. However, both types of missiles have been made stronger and less laggy, while Super missiles are now able to KO earlier than before. | In ''Ultimate'', the normal missiles have received a buff to their travel speed, but their homing ability has been greatly nerfed. However, both types of missiles have been made stronger and less laggy, while Super missiles are now able to KO earlier than before. |
Latest revision as of 03:22, January 31, 2024
Gunner Missile | |
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A Mii Gunner using Gunner Missile. | |
User | Mii Gunner |
Universe | Super Smash Bros. |
Gunner Missile (ガンナーミサイル, Gunner Missile) is one of three side special moves for the Mii Gunner.
Overview[edit]
Similar to Samus and her Missiles, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack.
Compared to Samus's missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less ending lag.
In Ultimate, the normal missiles have received a buff to their travel speed, but their homing ability has been greatly nerfed. However, both types of missiles have been made stronger and less laggy, while Super missiles are now able to KO earlier than before.
Instructional quote[edit]
Move List | Fires a guided missile. Flicking rather than tilting the stick fires a super missile! |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the Mii Fighters. These are the variations:
Smash 4[edit]
1. Flame Pillar | 2. Stealth Burst | 3. Gunner Missile |
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"Fire a blast diagonally toward the ground, creating a miniature inferno on impact." | "A stealthy shot that explodes when you release the button." | "Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!" |
Ultimate[edit]
1. Flame Pillar | 2. Stealth Burst | 3. Gunner Missile |
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"Fires a blast diagonally toward the ground, creating a miniature inferno on impact." | "Fires an exploding shot that is difficult to see. Letting go of the button causes the shot to explode." | "Fires a guided missile. Flicking rather than tilting the stick fires a super missile!" |
Gallery[edit]
Gunner Missile as shown by the Move List in Ultimate.