Ganondorf (SSBU)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Ganondorf throws a punch behind himself. It is one of the hardest hitting back aerials in the game. Due to Ganondorf's heavy-hitting nature, it is hard to confirm into, but it can be accomplished with a [[ | Ganondorf throws a punch behind himself. It is one of the hardest hitting back aerials in the game. Due to Ganondorf's heavy-hitting nature, it is hard to confirm into, but it can be accomplished with a [[down throw]], a [[dash attack]] or a [[down aerial]], killing at very low percents. However, the hitbox is very small, and with Ganondorf having very poor [[dash]] and [[air speed]], it is relatively hard to hit in any other situations. | ||
It can also [[ | |||
It can also [[shield break combo]] very easily in combination with [[up smash]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 20:17, December 27, 2023
Overview[edit]
Ganondorf throws a punch behind himself. It is one of the hardest hitting back aerials in the game. Due to Ganondorf's heavy-hitting nature, it is hard to confirm into, but it can be accomplished with a down throw, a dash attack or a down aerial, killing at very low percents. However, the hitbox is very small, and with Ganondorf having very poor dash and air speed, it is relatively hard to hit in any other situations.
It can also shield break combo very easily in combination with up smash.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-12 |
Ending autocancel | 22- |
Interruptible | 36 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|