Directional pad: Difference between revisions

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→‎Overview: We can acknowledge the Wiimote nickname on the controller’s own article but it feels more proper to avoid its general usage
m (→‎Overview: We can acknowledge the Wiimote nickname on the controller’s own article but it feels more proper to avoid its general usage)
Tag: Mobile edit
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In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref>
In ''[[Super Smash Bros. Melee]]'', it continues to function as menu navigation, but also has a number of other uses. Pressing up during a fight will make the player's character [[taunt]]. The d-pad is also used for activating Fox and Falco's [[Smash Taunt|secret taunts]] and [[Samus's Extended Grapple]]. In [[Camera Mode]] and the Trophy Gallery, the d-pad can be used to move the camera. In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref>


In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a Wiimote, and reprises its role of taunts for the Classic and GameCube controllers. When using the Wii Remote with the [[Nunchuk]], pressing up will make the character [[jump]], while pressing sideways will make the character [[grab]] in specified direction, and pressing down will let the character [[shield]]. The [[controls]] menu option introduced in this game allows non-default actions to be mapped to the d-pad.
In ''[[Super Smash Bros. Brawl]]'', it takes the role of the [[control stick]] when played on a Wii Remote, and reprises its role of taunts for the Classic and GameCube controllers. When using the Wii Remote with the [[Nunchuk]], pressing up will make the character [[jump]], while pressing sideways will make the character [[grab]] in specified direction, and pressing down will let the character [[shield]]. The [[controls]] menu option introduced in this game allows non-default actions to be mapped to the d-pad.


In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. Different actions can once again be mapped to the d-pad.
In {{for3ds}}, it once again takes the role of being used for the character's taunt, whereas in {{forwiiu}}, any controller reprises its role for taunts. Different actions can once again be mapped to the d-pad.
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