Link (SSBU)/Side special: Difference between revisions
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Tag: Mobile edit |
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!Smash input hitboxes (clean, late, returning) | !Smash input hitboxes (clean, late, returning) | ||
|27-36, 37-86, 87- | |27-36, 37-86, 87-192 | ||
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!Interruptible | !Interruptible |
Latest revision as of 02:20, November 12, 2023
Overview[edit]
Update History[edit]
- Boomerang deals less shield damage.
Hitboxes[edit]
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
Timing[edit]
Throw (successful)[edit]
Tilt input hitboxes (clean, late, returning) | 27-36, 37-71, 72-151 |
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Smash input hitboxes (clean, late, returning) | 27-36, 37-86, 87-192 |
Interruptible | 46 |
Animation length | 63 |
Tilt throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Smash throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Link |
Throw (failed)[edit]
Interruptible (grounded) | 60 |
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Interruptible (aerial) | 46 |
Animation length | 63 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Catch[edit]
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
Interruptible | 10 |
---|---|
Animation length | 31 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Parameters[edit]
Throw[edit]
Stick sensitivity to angle vertically | 0.1 |
---|---|
Vertical angle deviation | 26° |
Boomerang[edit]
Lifetime | 125 frames (tilt) 167 frames (smash) |
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Initial speed | 2.4 (tilt) 3.1 (smash) |
Rotation speed | 22° (tilt) 26° (smash) |
Smash input damage multiplier | 1.2 |
Deceleration | 0.047 |
Minimum speed | 0.3 |
Distance spent turning back | 16 (tilt) 24 (smash) |
Maximum returning speed | 3 |
Angle deviation per frame when returning | 0.75° |
Angle difference to go through floor instead of bouncing off | 30° |
Minimum bounce angle off ground | 16° |
Downward ground collision range | -0.5u |
Can pierce opponents? | No |
After clashing with an attack[edit]
Lifetime | 60 frames |
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Horizontal speed | -0.15 |
Vertical speed | 1.25 |
Gravity | 0.09 |
Falling speed | 1.4 |
Rotation speed multiplier | 0.2 |
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