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The '''Controls''' menu in ''[[Super Smash Bros. Brawl]]'' onwards allows the player to alter the configuration of any [[controller]]s they use.
'''Controls''' is a special menu that debuted in ''[[Super Smash Bros. Brawl]]'' and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible [[controller]] to a custom layout, than save this to a [[Name]]. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online [[With Anyone]] mode in ''Brawl'', no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After [[Nintendo Switch]] hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes ''[[Super Smash Bros. Ultimate]]'' the first in the series to have these customized controls outside of regular gameplay.


Accessed via the Options menu, a [[Name]] must be selected or created, to allow customization to begin - thereafter, the new control setting will apply to games played with that name only. Prior to ''[[Super Smash Bros. Ultimate]]'', it is not possible to globally alter controller settings.
The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[Jumping|jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously.


Once a name is selected, any of the four basic control schemes - [[Wii Remote]], Wii Remote+[[Nunchuk]], [[GameCube controller]] and the [[Classic Controller]] can be edited. In {{forwiiu}}, this number expands to seven, with the [[Wii U GamePad]], [[Wii U Pro Controller]], and [[Nintendo 3DS]] also being supported. For ''Ultimate'', four control styles are supported, those being a single [[Joy Con]], two Joy Cons, [[Nintendo Switch Pro Controller]] and GameCube controller. If, for instance, the player wishes to change the [[Y button]] on their GameCube controller to [[shield]] rather than [[jump]], they must select the GameCube controller, then select the Y button and set it to "shield".
A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the control scheme that is edited is the same type of controller used during the edit, then the [[Start-Pause button|START/PAUSE]] or [[Plus button|+ button]] can be used to bring up a [[Controls test stage|test area]] where [[Mario]] can be controlled on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since {{for3ds}} does not support [[Name Entry]] or any alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.
 
The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[Jumping|jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s can not be changed.
 
Since {{for3ds}} does not support [[Name Entry]] or alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.
 
If the control scheme that is edited is the same type of controller used during the edit, then the [[Start-Pause button|START/PAUSE]] or [[Plus button|+ button]] can be used to bring up a [[Controls test stage|test area]] where [[Mario]] can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match<ref name="WithAnyone">When brawling online in a [[With Anyone]] match, no name would appear onscreen, but selecting a custom name on the character selection screen still selected the custom controls.</ref>, the controls will follow the customised settings.
 
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]].
 
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check".


==''[[Super Smash Bros. Brawl]]'' Controller Settings==
==''[[Super Smash Bros. Brawl]]'' Controller Settings==
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The "Other Settings" menu includes rumble, A+B smash attacks, [[tap|stick jump]], and stick sensitivity (which can be set to low, medium, or high). As of [[Nintendo Switch]] hardware version 10.0, any input can be freely mapped to any button on [[Joy-Con]] and [[Nintendo Switch Pro Controller]], allowing for even more customization options.
The "Other Settings" menu includes rumble, A+B smash attacks, [[tap|stick jump]], and stick sensitivity (which can be set to low, medium, or high). As of [[Nintendo Switch]] hardware version 10.0, any input can be freely mapped to any button on [[Joy-Con]] and [[Nintendo Switch Pro Controller]], allowing for even more customization options.


==Notes==
==In competitive play==
<references/>
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check". If a player has not already created a name on the system being played, they will typically create a throwaway name with their desired configuration on the spot, sometimes deleting another if the name list is full.
 
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]]. This does enter a legal gray area, as some players are physically unable to perform actions others can simply based on their button placement, but this is usually justified by the feature being built into the game and everyone having equal access to these layouts with some choosing not to use them.
 


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Revision as of 01:43, September 17, 2023

Controls is a special menu that debuted in Super Smash Bros. Brawl and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible controller to a custom layout, than save this to a Name. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online With Anyone mode in Brawl, no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After Nintendo Switch hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes Super Smash Bros. Ultimate the first in the series to have these customized controls outside of regular gameplay.

The "standard" actions - attack, special, jump, grab, and shield - can be set to any of the available buttons. Smash attacks and taunts can also be configured, but they are only available for certain buttons. The functionality of the left control stick and Start-Pause buttons are not allowed to be changed, however this can be bypassed in Ultimate as mentioned previously.

A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the control scheme that is edited is the same type of controller used during the edit, then the START/PAUSE or + button can be used to bring up a test area where Mario can be controlled on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since Super Smash Bros. for Nintendo 3DS does not support Name Entry or any alternate controllers, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.

Super Smash Bros. Brawl Controller Settings

DefaultWiiRemoteSSBB.png DefaultNunchukSSBB.png
Wii Remote (turned on its side) Wii Remote + Nunchuk
DefaultClassicSSBB.png DefaultGameCubeSSBB.png
Classic Controller Nintendo GameCube controller

Super Smash Bros. for Nintendo 3DS Controller Settings

SSB3DS Controls.jpg
Normal Controls

Smash Attacks will not be performed if the player is using the Circle Pad Pro attachment. This only works for the C-Stick on the New Nintendo 3DS.

Super Smash Bros. for Wii U Controller Settings

DefaultGamePadSSB4.jpg DefaultClassicSSB4.jpg DefaultWiiUProSSB4.jpg
Standard Controllers (Wii U GamePad, Classic Controller, Wii U Pro Controller)
DefaultGameCubeSSB4.jpg DefaultNunchukSSB4.jpg DefaultRemoteSSB4.jpg DefaultNintendo3DSSSB4.jpg
GameCube Controller Wii Remote & Nunchuk Wii Remote Nintendo 3DS

Super Smash Bros. Ultimate Controller Settings

DefaultDualJoySSBU.png DefaultProSSBU.png
Standard Controllers (Dual Joy-Con, Nintendo Switch Pro Controller)
DefaultSidewaysJoySSBU.png DefaultGamecubeSSBU.png
Sideways Joy-Con GameCube Controller
DefaultOtherSettingsSSBU.jpg
"Other Settings" Menu

The "Other Settings" menu includes rumble, A+B smash attacks, stick jump, and stick sensitivity (which can be set to low, medium, or high). As of Nintendo Switch hardware version 10.0, any input can be freely mapped to any button on Joy-Con and Nintendo Switch Pro Controller, allowing for even more customization options.

In competitive play

Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check". If a player has not already created a name on the system being played, they will typically create a throwaway name with their desired configuration on the spot, sometimes deleting another if the name list is full.

Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, B-sticking is required to perform Lucas's Wavebounce and his Magnet Pull. This does enter a legal gray area, as some players are physically unable to perform actions others can simply based on their button placement, but this is usually justified by the feature being built into the game and everyone having equal access to these layouts with some choosing not to use them.