Pound: Difference between revisions

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[[Image:Mega_punch.jpg|right|thumb|200px|Jigglypuff's special "Pound" attack]]
[[Image:Mega_punch.jpg|right|thumb|200px|Jigglypuff's special "Pound" attack]]


'''Pound''' is the name of [[Jigglypuff]]'s [[Neutral B]] attack in ''[[Super Smash Bros.]]'' and [[Forward B]] attack in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is a short-range attack that sends Jigglypuff forward a short distance with its arm out in front of it to punch. Pound is very useful when [[Recovery|recovering]], as it can be used between [[Jump|jumps]] to give Jigglypuff more horizontal distance.
'''Pound''' is the name of [[Jigglypuff]]'s [[Neutral B]] attack in ''[[Super Smash Bros.]]'' and [[Forward B]] attack in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It is a short-range attack that sends Jigglypuff forward a short distance with its arm out in front of it to punch. Pound is very useful when [[Recovery|recovering]], as it can be used between [[Jump|jumps]] to give Jigglypuff more horizontal distance. This technique is required to beat [[Board the Platforms|Bonus 2]] in [[Super Smash Bros.]]. Quickly pressing Up after performing the Pound gains Jigglypuff a slight amount of vertical distance. This technique is known as the [[Rising Pound]]. One can also do a "falling Pound", by pressing Down instead of up.
Quickly pressing Up after performing the Pound gains Jigglypuff a slight amount of vertical distance. This technique is known as the [[Rising Pound]]. One can also do a "falling Pound", by pressing Down instead of up.


In Melee and the original, Pound knocked the opponent up and behind Jigglypuff, while in Brawl, it only has vertical knockback.
In Melee and the original, Pound knocked the opponent up and behind Jigglypuff, while in Brawl, it only has vertical knockback.

Revision as of 10:13, August 19, 2009

Jigglypuff's special "Pound" attack

Pound is the name of Jigglypuff's Neutral B attack in Super Smash Bros. and Forward B attack in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is a short-range attack that sends Jigglypuff forward a short distance with its arm out in front of it to punch. Pound is very useful when recovering, as it can be used between jumps to give Jigglypuff more horizontal distance. This technique is required to beat Bonus 2 in Super Smash Bros.. Quickly pressing Up after performing the Pound gains Jigglypuff a slight amount of vertical distance. This technique is known as the Rising Pound. One can also do a "falling Pound", by pressing Down instead of up.

In Melee and the original, Pound knocked the opponent up and behind Jigglypuff, while in Brawl, it only has vertical knockback.

Although the Pound is mostly used for recovery and movement purposes, it can also be utilized as an effective attack. The Pound is a useful move that has a hitbox that stays out longer than one would expect, causing opponents to drop their guard too early at times. In certain situations, the Pound can also serve as a set-up for Jigglypuff's powerful Rest attack. Pound is also useful as an attack due to its high priority, as it will usually hit through or at least cancel most attacks, and because it deals a surprising amount of damage for a move of its knockback, it can be used to great effect as a shield breaker.

Origins

Pound is a basic Normal-type attack with no added effect. Jigglypuff learns Pound at level 9 and relies on it to level up.

Template:Jigglypuff Special Moves