Glide: Difference between revisions

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To glide, do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his [[Shuttle Loop]].
To glide, do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his [[Shuttle Loop]].


To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downwards/forwards, and slower if he or she angles upwards/backwards. The glide ends if the user attacks out of it or allows himself or herself to lose all momentum by angling upwards (known as stalling).
To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downwards/forwards, and slower if he or she angles upwards/backwards. The can be ended by attacking or jumping out of it, or by losing all momentum by going upwards (stalling). Jumping out of a glide ends it more quickly than attacking out of it, and can be a better choice if a glide is going off the stage.
 
Since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump.
Since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump.


== Links ==
== Links ==

Revision as of 18:28, September 10, 2008

An illustration of Gliding.

Gliding is a technique available to Meta Knight, Charizard and Pit. It allows the character to glide in the direction they are facing, and angle up or down, similar to the Cape item in Super Mario World. Once gliding, the character cannot turn around. There is no unlockable character with this ability.

Peach possesses a similar ability in SSBM and SSBB called Floating, though it is not identical. Differences include the fact that it has timed usage, can be moved forward or back, and cannot change elevation. The player can activate Peach's ability by holding onto the jump button after jumping.

Gliding after using one's final mid-air jump will put one's character into a helpless state.

Glide Attack

All three gliding characters have a unique aerial move when they attack out of gliding. Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins.

How To

To glide, do a jump, then a midair one. If you continue holding down the jump button then you will start gliding. Or you can jump then at the peak of your jump, rapidly tilt the control stick/pad to also start gliding. It should be noted that Meta Knight can also start gliding by using his Shuttle Loop.

To control the glide, the user must tilt forward or down to angle downwards and backward or up to angle upwards. The user will go faster if he or she angles downwards/forwards, and slower if he or she angles upwards/backwards. The can be ended by attacking or jumping out of it, or by losing all momentum by going upwards (stalling). Jumping out of a glide ends it more quickly than attacking out of it, and can be a better choice if a glide is going off the stage. Since Shuttle Loop always starts a glide, Meta Knight can technically glide twice in one jump.

Links