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'''Game Arts''' ({{ja|株式会社ゲームアーツ|Kabushiki gaisha Gēmu Ātsu}}, ''Game Arts Company, Limited'') is a video game software developer located in Tokyo, Japan. Originally established in 1985 as a computer software company, they have since expanded their enterprise to produce for a number of game console and handheld systems.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Product Information |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref> Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/greetings.html |title=Game Arts Corporate Profile |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref> Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include [[Square Enix]], [[Bandai]], Koei, and Gung-Ho Online Entertainment, some of whom have co-developed or produced games in cooperation with the company.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Corporate Profile |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref>
'''Game Arts''' ({{ja|株式会社ゲームアーツ|Kabushiki gaisha Gēmu Ātsu}}, ''Game Arts Company, Limited'') is a video game software developer located in Tokyo, Japan. Originally established in 1985 as a computer software company, they have since expanded their enterprise to produce for a number of game console and handheld systems.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Product Information |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref> Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/greetings.html |title=Game Arts Corporate Profile |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref> Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include [[Square Enix]], [[Bandai]], Koei, Gung-Ho Online Entertainment, and Ubisoft, some of whom have co-developed or produced games in cooperation with the company.<ref>{{Cite web |url=http://www.gamearts.co.jp/company/corp.html |title=Game Arts Corporate Profile |language=Japanese |publisher=Game Arts |accessdate=2007-09-19}}</ref>


==In [[Super Smash Bros. Brawl]]==
==In [[Super Smash Bros. Brawl]]==

Revision as of 17:45, August 15, 2023

Game Arts Co., Ltd.
The current Game Arts logo
Type Public
Founded March 2, 1985
Headquarters Japan Tokyo, Japan
Key people Yoichi Miyaji: President & CEO
Industry Video games
Revenue 4.56 billion JPY (2007)
Employees 33 (2013)
Parent GungHo Online Entertainment
Website Game Arts Co., Ltd.
Article on Wikipedia Game Arts

Game Arts (株式会社ゲームアーツ, Game Arts Company, Limited) is a video game software developer located in Tokyo, Japan. Originally established in 1985 as a computer software company, they have since expanded their enterprise to produce for a number of game console and handheld systems.[1] Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.[2] Game Arts is member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include Square Enix, Bandai, Koei, Gung-Ho Online Entertainment, and Ubisoft, some of whom have co-developed or produced games in cooperation with the company.[3]

In Super Smash Bros. Brawl

Game Arts was a lead developer for the game alongside Sora Ltd.[4] The company mostly handled preliminary work while companies like Monolith Soft and Paon were brought in for later assignments. The company also hold the copyrights for any music arrangements done during the game's development, either done from its employees with Yutaka Iraha, Takahiro Nishi, and Keigo Ozaki, or by independent composers with Arata Iiyoshi.

References

  1. ^ Game Arts Product Information (Japanese). Game Arts. Retrieved on 2007-09-19.
  2. ^ Game Arts Corporate Profile (Japanese). Game Arts. Retrieved on 2007-09-19.
  3. ^ Game Arts Corporate Profile (Japanese). Game Arts. Retrieved on 2007-09-19.
  4. ^ Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2007-09-19.

External links