Ganondorf (SSBM)/Back aerial: Difference between revisions
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==Overview== | |||
[[File:Ganondorf's Melee back aerial.gif|thumb]] | [[File:Ganondorf's Melee back aerial.gif|thumb]] | ||
Ganondorf punches behind him. It has long | Ganondorf punches behind him. It has large [[hitbox]]es that additionally have long duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), remarkable speed for a move of its power, and lenient [[autocancel]] timing, making it one of the best back airs in the game. It is also arguably the best of Ganondorf's many great kill options. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 21:48, June 16, 2023
Overview
Ganondorf punches behind him. It has large hitboxes that additionally have long duration, high power (the second strongest back air in Melee, just shy of Zelda's), remarkable speed for a move of its power, and lenient autocancel timing, making it one of the best back airs in the game. It is also arguably the best of Ganondorf's many great kill options.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-15 |
Ending autocancel | 19- |
Interruptible | 29 |
Animation length | 35 |
Landing lag
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves