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*...that in ''[[Smash 64]]'', the four unlockable | *...that in ''[[Smash 64]]'', the four [[unlockable character]]s were chosen for playability by [[Masahiro Sakurai]] on the premise that they could be [[clone#Clones in Super Smash Bros.|based on another preexisting playable character]]? | ||
*...that the [[Shadow glitch]], which allowed players to catch the Shadow Balls thrown by {{SSBM|Mewtwo}}'s {{mvsub|Mewtwo|SSBM|Forward throw}} as [[item]]s, only exists in [[version 1.0]] of ''[[Melee]]''? | *...that the [[Shadow glitch]], which allowed players to catch the Shadow Balls thrown by {{SSBM|Mewtwo}}'s {{mvsub|Mewtwo|SSBM|Forward throw}} as [[item]]s, only exists in [[version 1.0]] of ''[[Melee]]''? | ||
*...that in ''[[Brawl]]'', [[Rayquaza]] has specific weak point damage modifiers programmed, despite none of its [[hurtbox]]es being flagged as a weak point? | *...that in ''[[Brawl]]'', [[Rayquaza]] has specific weak point damage modifiers programmed, despite none of its [[hurtbox]]es being flagged as a weak point? | ||
*...that within {{forwiiu}}'s data, there is an [[Unused content (SSB4)#Scrapped|unused emblem reference]] for ''[[Rhythm Heaven]]'' in the data's [[fighter]] section, suggesting that a playable character from ''Rhythm Heaven'' was in development before being scrapped? | *...that within {{forwiiu}}'s data, there is an [[Unused content (SSB4)#Scrapped|unused emblem reference]] for ''[[Rhythm Heaven]]'' in the data's [[fighter]] section, suggesting that a playable character from ''Rhythm Heaven'' was in development before being scrapped? | ||
*...that Sakurai originally wanted to create a level editor that allowed players to create stages in ''[[Minecraft]]'' and import them into ''[[Ultimate]]'' for [[Minecraft World]], but it was scrapped due to being technically impossible? | *...that Sakurai originally wanted to create a level editor that allowed players to create stages in ''[[Minecraft]]'' and import them into ''[[Ultimate]]'' for [[Minecraft World]], but it was scrapped due to being technically impossible? |
Latest revision as of 23:59, June 15, 2023
This list may contain five facts at once. New facts go on top. After moving a fact off the bottom of this list, add to Previous fun facts. Ensure the fact is not already on the list. Facts must be verifiable.
- ...that in Smash 64, the four unlockable characters were chosen for playability by Masahiro Sakurai on the premise that they could be based on another preexisting playable character?
- ...that the Shadow glitch, which allowed players to catch the Shadow Balls thrown by Mewtwo's Forward throw as items, only exists in version 1.0 of Melee?
- ...that in Brawl, Rayquaza has specific weak point damage modifiers programmed, despite none of its hurtboxes being flagged as a weak point?
- ...that within Super Smash Bros. for Wii U's data, there is an unused emblem reference for Rhythm Heaven in the data's fighter section, suggesting that a playable character from Rhythm Heaven was in development before being scrapped?
- ...that Sakurai originally wanted to create a level editor that allowed players to create stages in Minecraft and import them into Ultimate for Minecraft World, but it was scrapped due to being technically impossible?