SmashWiki:Glossary: Difference between revisions

→‎General terms: +home stage
m (Text replacement - "userpage" to "user page")
(→‎General terms: +home stage)
Line 51: Line 51:
*'''[[Hitstun]]''': The time when one cannot take any action after being hit.
*'''[[Hitstun]]''': The time when one cannot take any action after being hit.
**'''Hitstun canceling''': The act of canceling an attack's hitstun before its duration finishes. A mechanic unique to ''Brawl'', where characters can air dodge or perform an aerial attack out of hitstun after a certain amount of frames regardless of the hitstun amount.
**'''Hitstun canceling''': The act of canceling an attack's hitstun before its duration finishes. A mechanic unique to ''Brawl'', where characters can air dodge or perform an aerial attack out of hitstun after a certain amount of frames regardless of the hitstun amount.
*'''[[Home stage]]''': A stage associated with one or more specific characters. In the context of ''Super Smash Bros.'', the most common associations are "shares a universe with the character" and "where the character is fought in a single-player mode". Is generally not related to whether a character performs well on the stage.
*'''[[Item]]''': An object spawned in the middle of a battle. Items have a variety of uses, including healing one's self or ally, or damaging a target. Items, unless they can be spawned by a character's move, are not permitted in competitive play.
*'''[[Item]]''': An object spawned in the middle of a battle. Items have a variety of uses, including healing one's self or ally, or damaging a target. Items, unless they can be spawned by a character's move, are not permitted in competitive play.
*'''[[Juggle]]''': Any series of attacks which keep an enemy in the air, preventing them from landing.
*'''[[Juggle]]''': Any series of attacks which keep an enemy in the air, preventing them from landing.