Talk:Team Star Fox: Difference between revisions
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Falco could use a detailed article of his own, like he has for [[Blaster (Falco)|Blaster]] and [[Reflector (Falco)|Reflector]]. I think it’s fair to keep his separate special move articles with their different properties consistent with Team Star Fox. What do you think? [[User:Jordan2009|Jordan2009, the Sora Main]] [[User talk:Jordan2009|Talk here]] 20:36, June 4, 2023 (EDT) | Falco could use a detailed article of his own, like he has for [[Blaster (Falco)|Blaster]] and [[Reflector (Falco)|Reflector]]. I think it’s fair to keep his separate special move articles with their different properties consistent with Team Star Fox. What do you think? [[User:Jordan2009|Jordan2009, the Sora Main]] [[User talk:Jordan2009|Talk here]] 20:36, June 4, 2023 (EDT) | ||
:The reason for splitting the Blaster and Shine articles was that Falco's variations have different functioning that gave them very different applications (not to mention Falco's Shine from Brawl-onwards is practically a completely different move), thus there's a lot more individual detail to cover about them that don't apply to Fox's versions. What extra individual detail could you really cover here? Both final smashes work the exact same way (hit Special, Fox/Falco throw out a trapping hitbox, if someone is hit it then proceeds to a cutscene, and then they're launched), they just have a slightly different cutscene (completely zero impact on gameplay) and the launching hit has some different values (not anywhere near different enough to change how you use the two moves). If you can't explain what more you can actually add about Falco's version of this move that doesn't also apply to Fox's within 24 hours, I'm just going to kill this proposal. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 22:03, June 4, 2023 (EDT) | :The reason for splitting the Blaster and Shine articles was that Falco's variations have different functioning that gave them very different applications (not to mention Falco's Shine from Brawl-onwards is practically a completely different move), thus there's a lot more individual detail to cover about them that don't apply to Fox's versions. What extra individual detail could you really cover here? Both final smashes work the exact same way (hit Special, Fox/Falco throw out a trapping hitbox, if someone is hit it then proceeds to a cutscene, and then they're launched), they just have a slightly different cutscene (completely zero impact on gameplay) and the launching hit has some different values (not anywhere near different enough to change how you use the two moves). If you can't explain what more you can actually add about Falco's version of this move that doesn't also apply to Fox's within 24 hours, I'm just going to kill this proposal. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 22:03, June 4, 2023 (EDT) | ||
::How the move’s cinematic plays is completely different, but is basically the same concept. Not to mention the camera zooming in on Falco at the end of the cinematic is not mentioned, which is something not present with Fox. While Fox launches opponents at the [[Sakurai angle]], Falco launches opponents in a more vertical version of the angle, however, I think the angle’s base trajectory should be specified or put into some sort of perspective for technical data reasons. Also, why not say this move only hits up to 3 opponents? I’ve seen clips of the rectile targeting 7 opponents, but [[port priority]] always seems to dictate that the lowest three ports be subjected to the full attack. Now I don’t know if damage is different, the code makes me to believe otherwise, but I may need Zeckemyro or another ''Ultimate'' expert to give me any diffences. I also don’t know if frame data is different. Do you think that’s a good explanation? I’m okay if the proposal is canceled. [[User:Jordan2009|Jordan2009, the Sora Main]] [[User talk:Jordan2009|Talk here]] 04:54, June 5, 2023 (EDT) |
Revision as of 03:54, June 5, 2023
Split
Falco could use a detailed article of his own, like he has for Blaster and Reflector. I think it’s fair to keep his separate special move articles with their different properties consistent with Team Star Fox. What do you think? Jordan2009, the Sora Main Talk here 20:36, June 4, 2023 (EDT)
- The reason for splitting the Blaster and Shine articles was that Falco's variations have different functioning that gave them very different applications (not to mention Falco's Shine from Brawl-onwards is practically a completely different move), thus there's a lot more individual detail to cover about them that don't apply to Fox's versions. What extra individual detail could you really cover here? Both final smashes work the exact same way (hit Special, Fox/Falco throw out a trapping hitbox, if someone is hit it then proceeds to a cutscene, and then they're launched), they just have a slightly different cutscene (completely zero impact on gameplay) and the launching hit has some different values (not anywhere near different enough to change how you use the two moves). If you can't explain what more you can actually add about Falco's version of this move that doesn't also apply to Fox's within 24 hours, I'm just going to kill this proposal. Omega Tyrant 22:03, June 4, 2023 (EDT)
- How the move’s cinematic plays is completely different, but is basically the same concept. Not to mention the camera zooming in on Falco at the end of the cinematic is not mentioned, which is something not present with Fox. While Fox launches opponents at the Sakurai angle, Falco launches opponents in a more vertical version of the angle, however, I think the angle’s base trajectory should be specified or put into some sort of perspective for technical data reasons. Also, why not say this move only hits up to 3 opponents? I’ve seen clips of the rectile targeting 7 opponents, but port priority always seems to dictate that the lowest three ports be subjected to the full attack. Now I don’t know if damage is different, the code makes me to believe otherwise, but I may need Zeckemyro or another Ultimate expert to give me any diffences. I also don’t know if frame data is different. Do you think that’s a good explanation? I’m okay if the proposal is canceled. Jordan2009, the Sora Main Talk here 04:54, June 5, 2023 (EDT)