Charizard (SSBB): Difference between revisions
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==Attributes== | ==Attributes== | ||
Charizard is significantly different from the other heavyweights featured in Brawl. Charizard has a surprisingly fast running speed (tied with [[Pikachu (SSBB)|Pikachu]]) for a character of its weight. Charizard is also one of only three playable characters to | Charizard is significantly different from the other heavyweights featured in Brawl. Charizard has a surprisingly fast running speed (tied with [[Pikachu (SSBB)|Pikachu]]) for a character of its weight. Charizard is also one of only three playable characters to possess wings, and as such is gifted with an extra mid-air jump and the ability to [[glide]] (the others being [[Pit (SSBB)|Pit]] and [[Meta Knight (SSBB)|Meta Knight]]). Both the start-up and the actual glide are significantly slower than the other two gliders though, making it difficult to incorporate into strategies outside of safer, less-predictable recoveries. | ||
Predictably, Charizard is a powerful character. Its Smash Attacks are all quite powerful, with its forward smash being capable of killing a little below 80%. Charizard can put decent offensive pressure on the opponent with its multiple jumps, Flamethrower, b-air, up-tilt, and up-smash, and can also give out more defensive damage with moves like f-tilt, d-tilt and f-air (f-air is especially useful when properly ledge-hopped). N-air and Rock Smash work both defensively and offensively, so overall Charizard has balanced attack capabilities. Charizard also has potent specials. Its [[Flamethrower]] is great at racking up the damage at close range, and it also works well as an edge-guard or stalling tactic at mid-range. Complementing the damage-racking of Flamethrower is Charizard's side special, [[Rock Smash]]. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combines to upwards of 50%. Charizard's up special [[Fly]] has super-armor frames and significant knockback, which both contributes to its solid recovery and can surprise high-speed, high-priority rushdown moves (like Meta-Knight's glide attack) by busting through for a potential kill. | Predictably, Charizard is a powerful character. Its Smash Attacks are all quite powerful, with its forward smash being capable of killing a little below 80%. Charizard can put decent offensive pressure on the opponent with its multiple jumps, Flamethrower, b-air, up-tilt, and up-smash, and can also give out more defensive damage with moves like f-tilt, d-tilt and f-air (f-air is especially useful when properly ledge-hopped). N-air and Rock Smash work both defensively and offensively, so overall Charizard has balanced attack capabilities. Charizard also has potent specials. Its [[Flamethrower]] is great at racking up the damage at close range, and it also works well as an edge-guard or stalling tactic at mid-range. Complementing the damage-racking of Flamethrower is Charizard's side special, [[Rock Smash]]. It provides Charizard with an additional, relatively-safe power move; the headbutt packs a more portable punch than its smashes, and damage dealt from the rock fragments can combines to upwards of 50%. Charizard's up special [[Fly]] has super-armor frames and significant knockback, which both contributes to its solid recovery and can surprise high-speed, high-priority rushdown moves (like Meta-Knight's glide attack) by busting through for a potential kill. |