Rage Drive: Difference between revisions
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|name = Rage Drive | |name = Rage Drive | ||
|image = [[File:Kazuya Rage Drive SSBU.gif|300px]] | |image = [[File:Kazuya Rage Drive SSBU.gif|300px]] | ||
|caption = Rage Drive in ''Ultimate''. | |caption = Rage Drive in ''Ultimate'', executed via the command input. | ||
|user = [[Kazuya]] | |user = [[Kazuya]] | ||
|universe = {{uv|Tekken}} | |universe = {{uv|Tekken}} |
Revision as of 20:33, May 13, 2023
Rage Drive | |
---|---|
Rage Drive in Ultimate, executed via the command input. | |
User | Kazuya |
Universe | Tekken |
The Rage Drive (レイジドライブ, Rage Drive) is a special move accessible to Kazuya when he is under the effects of Rage (レィジ状態, Rage Mode).
Rage
Kazuya has access to a special ability called Rage (not to be confused with the universal rage mechanic). It will activate once Kazuya has sustained 100% damage or is at 25% of his maximum health in Stamina mode. During this state he will be surrounded by a red aura, while the namespace under the damage meter will glow red. Controllers with HD rumble will also vibrate in a manner that imitates a heart beat. Other controllers will simply vibrate in a regular pattern.
Rage will power up all of Kazuya's attacks by 1.1×, so long as it is active. It does not have a time limit, but will expire from a combination of damage taken by Kazuya, and Rage Drives missed by him; successfully performing a Rage Drive will also remove Rage. As for how Rage affects the knockback formula, much like with Winged Form, only the difference in the opponent's resulting percent is taken into account; for an example, an attack that normally deals 10% damage would only KO 1% earlier when Rage is active. Kazuya must lose a stock before being able to access Rage again. Being healed under the Rage threshold won't remove the status.
The formula for the depletion of Rage is (Number of missed grabs or down specials × 110) + (Damage taken during Rage × 17.6) ≥ 650
.
Number of missed Rage Drives | Damage sustained (1v1) | Damage sustained (other) |
---|---|---|
0 | 36.93% | 57.93% |
1 | 30.68% | 48.16% |
2 | 24.43% | 38.32% |
3 | 18.18% | 28.52% |
4 | 11.93% | 18.72% |
5 | 5.68% | 8.91% |
6 | 0% | 0% |
Rage Drive
When under the effects of Rage and grounded, Kazuya can use his Rage Drive. If attempted in the air, Kazuya will use Heaven's Door instead. In effect, Rage Drive is a more powerful variation of Heaven's Door, which will fittingly trigger Special Zoom. Additionally, it also uses super armor on frames 5-12, rather than the 10% damage-based armor. While somewhat similar to Terry's Super Special Moves, Rage Drive can only be used once per stock and will end Rage thereafter.
There are three ways to use Rage Drive: grabbing the opponent (except through Gates of Hell), using Heaven's Door while grounded, or a command input (→ ↓ ↘ + held attack or special button). However, it is possible to perform throws normally without triggering Rage Drive by directly buffering them out of the grab; doing this will not deplete Rage. The command input version is significantly stronger than a normal Rage Drive. Because it is performed by holding the attack button, it is impossible to use Dragon Uppercut during Rage; however, it is still possible to perform Spinning Demon to Left Hook by tapping the special button for less than 5 frames. Like the moves it replaces, the command Rage Drive can be inputted out of a Crouch Dash, making it a powerful approach tool.
Origin
Rage was introduced in Tekken 6. The effect activates when a character reaches 10% of their health (changed to 5% in Tekken 6: Bloodline Rebellion and changed again to 20% in Tekken 7). While in Rage, the fighter gains a red aura and their health bar glows red, which is reflected in Ultimate. Rage increases damage output on a character's moves, not unlike the Smash version of rage. It acts as what is colloquially known as a "comeback mechanic," as it gives losing players some help to possibly turn the tide of the fight in their favor.
Rage Drives were introduced in Tekken 7: Fated Retribution as one of the abilities characters can only use while in Rage. These attacks are essentially powerful modified versions of regular moves, often with higher damage and better properties. Rage Drives generally open up combo opportunities and/or allow the player to apply pressure to the opponent; in Kazuya's case, his Rage Drive turns Dragon Uppercut into Heaven's Door and transforms Kazuya into Devil Kazuya for the remainder of the round if the attack lands and he is holding ↗. Even when blocked, he still has frame advantage. Like with Rage Arts, its sister mechanic, only one Rage Drive can be used per round, as using it instantly removes Rage.
Gallery
Kazuya's Rage meter as shown by the Move List in Ultimate.
Names in other languages
Rage
Language | Name |
---|---|
Japanese | レィジ状態 |
English | Rage |
French | Rage |
German | Rage |
Spanish | Modo Rage |
Italian | Rage |
Chinese (Simplified) | Rage 状态 |
Chinese (Traditional) | Rage 狀態 |
Korean | Rage 상태 |
Dutch | Rage |
Russian | Ярость |
Rage Drive