Template:UpdateList/1.0.4: Difference between revisions
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*{{nerf|[[Dragon Rush]] deals less damage|15%|11%.}} | *{{nerf|[[Dragon Rush]] deals less damage|15%|11%.}} | ||
*{{change|Some properties of what appear to be the headbutt in [[Rock Hurl]] and [[Flamethrower]] have been adjusted.}} | *{{change|Some properties of what appear to be the headbutt in [[Rock Hurl]] and [[Flamethrower]] have been adjusted.}} | ||
|Dark Pit=*{{change| | |Dark Pit=*{{change|[[Electrocut Arm]] (and its custom variants) can no longer transition into the hitbox if it interacts with a damageable floor.}} | ||
|Diddy Kong=*{{nerf|Rapid jab deals less damage per hit|1%|0.6%.}} | |Diddy Kong=*{{nerf|Rapid jab deals less damage per hit|1%|0.6%.}} | ||
*{{buff|Rapid jab's angle altered|60°|70°.}} | *{{buff|Rapid jab's angle altered|60°|70°.}} | ||
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*{{bugfix|Peach can no longer throw a turnip with down special to cancel [[tumble]] hitstun.}} | *{{bugfix|Peach can no longer throw a turnip with down special to cancel [[tumble]] hitstun.}} | ||
**{{nerf|This not only makes Peach considerably more susceptible to combos, since she can no longer throw a turnip to cancel the hitstun and act sooner but this also considerably hinders her endurance, since she can no longer throw a turnip and then utilise [[momentum canceling]] to survive longer.}} | **{{nerf|This not only makes Peach considerably more susceptible to combos, since she can no longer throw a turnip to cancel the hitstun and act sooner but this also considerably hinders her endurance, since she can no longer throw a turnip and then utilise [[momentum canceling]] to survive longer.}} | ||
|Pikachu=*{{change|{{b|Thunder|Pokémon}} is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (by [[Oil Panic]], for example.)}} | |Pikachu=*{{buff|Forward smash's early and late hits have higher knockback scaling (65 (clean)/100 (late) → 73/102).}} | ||
*{{buff| | *{{buff|[[Thunder Jolt]] can no longer hit damageable floors, making the projectile considerably more versatile on stages with breakable floors.}} | ||
*{{buff|[[Skull Bash]] has higher knockback scaling (60 → 62)}} | |||
*{{change|{{b|Thunder|Pokémon}} is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (by [[Oil Panic]], for example.)}} | |||
*{{ | *{{buff|Thunder's (and Distant Thunder's) shockwave has higher knockback scaling (62 → 66).}} | ||
|Pit=*{{change|[[Upperdash Arm]] (and its custom variants) can no longer transition into the hitbox if it interacts with a damageable floor.}} | |||
|Robin=*{{change|Second hit of jab has been adjusted.}} | |Robin=*{{change|Second hit of jab has been adjusted.}} | ||
*{{buff|Robin can now grab edges from behind during [[Elwind]] and its custom variations.}} | *{{buff|Robin can now grab edges from behind during [[Elwind]] and its custom variations.}} |
Revision as of 10:06, April 18, 2023
- Launch speed influence no longer affects moves that launch at angles between 65° and 115°, or between 245° and 295°, with directional influence taken into account. This improves the effectiveness of vertical finishers and combo tools.
- DACUS has been removed, making certain up smashes slightly less versatile.