59,093
edits
No edit summary |
m (Text replacement - "|thumb|right" to "|thumb") |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File:BoostGrab-Brawl.gif|200px|thumb | [[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | ||
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]]. | '''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]]. | ||