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[[File:Range-Lucario-Brawl.png|200px|thumb|right|{{SSBB|Lucario}} using its [[forward smash]] against {{SSBB|King Dedede}}. Notice the high range of Lucario's forward smash.]]
[[File:Range-Lucario-Brawl.png|200px|thumb|{{SSBB|Lucario}} using its [[forward smash]] against {{SSBB|King Dedede}}. Notice the high range of Lucario's forward smash.]]


'''Range''', also known as '''reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker. Range is measured based on how far an attack extends from a character when in a stationary position. Attacks with [[disjointed hitbox]]es generally have more range, such as most of [[Marth]]'s attacks, [[Simon Belmont|Simon]]'s whip attacks, and [[Ike]]'s aerials, allowing them to attack opponents from a safe distance. On the other hand, many [[grab]]s have poor range: a user must get in very close to be able to connect with them, which is usually risky to do. [[Projectile]]s in general have very long range.
'''Range''', also known as '''reach''', is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker. Range is measured based on how far an attack extends from a character when in a stationary position. Attacks with [[disjointed hitbox]]es generally have more range, such as most of [[Marth]]'s attacks, [[Simon Belmont|Simon]]'s whip attacks, and [[Ike]]'s aerials, allowing them to attack opponents from a safe distance. On the other hand, many [[grab]]s have poor range: a user must get in very close to be able to connect with them, which is usually risky to do. [[Projectile]]s in general have very long range.