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[[File:Short Laser Hop Falco Brawl.gif|thumb | [[File:Short Laser Hop Falco Brawl.gif|thumb|250px|{{SSBB|Falco}} performing a short hop laser in ''[[Brawl]]''.]] | ||
[[File:Shfflaser.gif|thumb|Comparing a tan Falco that does a short hop, fires his blaster, and fast falls which decreases lag for his blaster while a red Falco fires a ground laser, having more lag than the tan Falco's blaster which he short hop lasered.]] | [[File:Shfflaser.gif|thumb|Comparing a tan Falco that does a short hop, fires his blaster, and fast falls which decreases lag for his blaster while a red Falco fires a ground laser, having more lag than the tan Falco's blaster which he short hop lasered.]] | ||
The '''short hop laser''' (also known as '''short hop blaster''', abbreviated respectively to '''SHL''' and '''SHB''') is a technique usually performed by [[short hop]]ping with [[Fox]] or [[Falco]], using their [[blaster]] to shoot a laser, and [[fastfall]]ing (in ''Melee''). The technique has two additional variants; the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two and three lasers respectively are shot during the short hop and no fastfall is performed. The SHL techniques were first utilised in ''[[Super Smash Bros. Melee]]'', and have since carried into ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. The main reason reason why shooting lasers in a short hop is preferable to using lasers on the ground is because in games prior to [[Super Smash Bros. 4]], the move [[auto-cancel]]s on landing; giving it minimal ending lag. Lasers also have less startup lag when used in the air; speeding up their rate of fire. | The '''short hop laser''' (also known as '''short hop blaster''', abbreviated respectively to '''SHL''' and '''SHB''') is a technique usually performed by [[short hop]]ping with [[Fox]] or [[Falco]], using their [[blaster]] to shoot a laser, and [[fastfall]]ing (in ''Melee''). The technique has two additional variants; the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two and three lasers respectively are shot during the short hop and no fastfall is performed. The SHL techniques were first utilised in ''[[Super Smash Bros. Melee]]'', and have since carried into ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. The main reason reason why shooting lasers in a short hop is preferable to using lasers on the ground is because in games prior to [[Super Smash Bros. 4]], the move [[auto-cancel]]s on landing; giving it minimal ending lag. Lasers also have less startup lag when used in the air; speeding up their rate of fire. |