Auto-canceling: Difference between revisions

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[[File:Marth imperfect AC nair vs shffl nair.gif|thumbnail|Comparison of Marth auto-canceling (left) and [[L-canceling]] (right) his neutral aerial, demonstrating how even L-cancelling is slower than auto-cancelling.]]
[[File:Marth imperfect AC nair vs shffl nair.gif|thumb|Comparison of Marth auto-canceling (left) and [[L-canceling]] (right) his neutral aerial, demonstrating how even L-cancelling is slower than auto-cancelling.]]
[[File:Failed Auto-Cancel.gif|thumbnail|Zero Suit Samus failing to auto-cancel; she has landed during the middle of her aerial attack, and has thus incurred significant landing lag, thereby leaving her open to [[punishment]].]]
[[File:Failed Auto-Cancel.gif|thumb|Zero Suit Samus failing to auto-cancel; she has landed during the middle of her aerial attack, and has thus incurred significant landing lag, thereby leaving her open to [[punishment]].]]
'''Auto-canceling''' is the act of landing during the beginning or ending [[frame]]s of an [[aerial attack]], which will make the player go into their normal landing animation from a jump (of which the landing lag tends to be around 2-6 frames depending on the character, a very short amount of time), thereby circumventing the [[landing lag]] that would have occurred had the character instead landed during the middle of that attack's animation which can be a significant amount of time depending on the aerial.
'''Auto-canceling''' is the act of landing during the beginning or ending [[frame]]s of an [[aerial attack]], which will make the player go into their normal landing animation from a jump (of which the landing lag tends to be around 2-6 frames depending on the character, a very short amount of time), thereby circumventing the [[landing lag]] that would have occurred had the character instead landed during the middle of that attack's animation which can be a significant amount of time depending on the aerial.