Bayonetta (SSBU): Difference between revisions

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Final grammar revisions on my last edits
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Overall, Bayonetta's biggest strengths from ''Smash 4'' that were deemed "overpowered" by some have all been severely toned down or even removed altogether; her forward air strings were removed, Witch Time is a worse disadvantage-breaking option, her recovery is worse (albeit still outstanding compared to the rest of the cast), her KO potential is much lower, her combos (especially her ladder combos) are potentially less damaging and harder to pull off, and her weaknesses from the previous game have been further defined. Furthermore, most of the rest of the cast has received comparatively larger buffs, allowing them to either keep up with or overwhelm Bayonetta due to her substantial nerfs. This gives Bayonetta a considerably higher learning curve, to the point she is widely viewed as a high-effort, low-reward character. As a result, Bayonetta performs significantly worse than her ''Smash 4'' iteration, and is by far the most nerfed character in the transition to ''Ultimate''. Though Bayonetta had a moderate amount of success during the beginning of ''Ultimate''{{'}}s metagame, her current representation has quickly dwindled, as many of her players, including {{sm|Salem}}, have either dropped her or have quit competitive play altogether. This has earned her negative opinions from many players, who generally claim that she is a low-mid or low-tier character at best, with some opinions considering her a bottom five character.  
Overall, Bayonetta's biggest strengths from ''Smash 4'' that were deemed "overpowered" by some have all been severely toned down or even removed altogether; her forward air strings were removed, Witch Time is a worse disadvantage-breaking option, her recovery is worse (albeit still outstanding compared to the rest of the cast), her KO potential is much lower, her combos (especially her ladder combos) are potentially less damaging and harder to pull off, and her weaknesses from the previous game have been further defined. Furthermore, most of the rest of the cast has received comparatively larger buffs, allowing them to either keep up with or overwhelm Bayonetta due to her substantial nerfs. This gives Bayonetta a considerably higher learning curve, to the point she is widely viewed as a high-effort, low-reward character. As a result, Bayonetta performs significantly worse than her ''Smash 4'' iteration, and is by far the most nerfed character in the transition to ''Ultimate''. Though Bayonetta had a moderate amount of success during the beginning of ''Ultimate''{{'}}s metagame, her current representation has quickly dwindled, as many of her players, including {{sm|Salem}}, have either dropped her or have quit competitive play altogether. This has earned her negative opinions from many players, who generally claim that she is a low-mid or low-tier character at best, with some opinions considering her a bottom five character.  


Despite this, players such as {{Sm|CaptainZack}}, {{Sm|Lima}} and {{Sm|tamim}} continued to use her at multiple tournaments, and the former has particularly been able to obtain decent results within the first six months of the game. This, along with the many buffs Bayonetta has received in updates {{SSBU|3.1.0}} and {{SSBU|8.0.0}}, will lead to more positive perceptions with many players agreeing that Bayonetta is much more formidable than initially perceived. In more recent times, with Bayonetta players adapting remarkably to the changing meta and with the help from her various buffs in numerous patch updates, Bayonetta has progressively achieved rather impressive and consistent results in both offline and online play, notably due to the efforts of players like {{Sm|Bloom4Eva}} and {{Sm|Lima}}. These factors have caused most players to reevaluate their opinions of Bayonetta, with many players collectively placing her in varied sections of upper-mid tier and high-tier, with some even believing that she has reclaimed her status as a top-tier. As of right now, Bayonetta sits in the upper-mid tier and while this is a drastic decline when compared to her being the absolute best character of ''Smash 4'', it is a substantial elevation from her apparent low-tier status in the early metagame. While Bayonetta is undoubtedly agreed to be glaringly worse than the dominating top-tier she was in ''SSB4'', she has managed to maintain viability in ''Ultimate'', albeit to a significantly lesser extent.
Despite this, players such as {{Sm|CaptainZack}}, {{Sm|Lima}} and {{Sm|tamim}} continued to use her at multiple tournaments, and the former has particularly been able to obtain decent results within the first six months of the game. This, along with the many buffs Bayonetta has received in updates {{SSBU|3.1.0}} and {{SSBU|8.0.0}}, would lead to a positive shift in players' perceptions of Bayonetta, with many agreeing that she is more formidable than initially perceived. In more recent times, with Bayonetta players adapting remarkably to the changing meta and with the help from her various buffs in numerous patch updates, Bayonetta has progressively achieved rather impressive and consistent results in both offline and online play, notably due to the efforts of players such as {{Sm|Bloom4Eva}} and {{Sm|Lima}}. These factors have caused most to reevaluate their opinions of Bayonetta, with many players collectively placing her in varied sections of upper-mid tier or high-tier, and some even believing that she has reclaimed her status as a top-tier. As of right now, Bayonetta sits in the upper-mid tier and while this is a drastic decline when compared to her being the absolute best character of ''Smash 4'', it is a substantial elevation from her apparent low-tier status in the early metagame. While Bayonetta is undoubtedly agreed to be glaringly worse than the dominating top-tier she was in ''SSB4'', she has managed to maintain viability in ''Ultimate'', albeit to a significantly lesser extent.


{{SSB4 to SSBU changelist|char=Bayonetta}}
{{SSB4 to SSBU changelist|char=Bayonetta}}
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