List of spirits (Donkey Kong series): Difference between revisions
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla. | *The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla. | ||
*The Peach ally's red costume | *The Peach ally's red costume references [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "Lady" and is depicted as a blonde woman wearing a red dress. | ||
* | *75m is the third stage of the ''Donkey Kong'' arcade game featuring the titular main antagonist's pixelated form as a stage hazard. | ||
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature | *The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature the original Donkey Kong. | ||
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | *The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game. | ||
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue | *The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue Lady from Donkey Kong. | ||
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage | *The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage. | ||
*The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | *The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires. | ||
*The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires. | *The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla. | *The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla. | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose | *The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose pixelated form is depicted as a giant yellow gorilla. | ||
*The stage and music track represent {{s|mariowiki|Vine Scene}}, the first level of ''Donkey Kong Jr.'' taking place in a jungle setting | *The stage and music track represent {{s|mariowiki|Vine Scene}}, the first level of ''Donkey Kong Jr.'' taking place in a jungle setting featuring treetop platforms and flat platforms. | ||
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular | *The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular character from rescuing Donkey Kong by releasing enemies and obstacles at him. | ||
*The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular | *The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular | *This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular character carries his rescued father off-screen. | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the | *In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | *The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt. | ||
*The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's | *The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's pixelated form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''. | ||
*The music track features a medley of theme songs from ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which serve as the predecessors to ''Donkey Kong 3''. | *The music track features a medley of theme songs from ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which serve as the predecessors to ''Donkey Kong 3''. | ||
*The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen. | *The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen. | ||
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*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard. | *The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard. | ||
*The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' whose silhouette appears in the window in the background. | *The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' whose silhouette appears in the window in the background. | ||
*The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. | *The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. The same song is heard during the intro cutscene for ''Donkey Kong Country'', played on a gramophone by Cranky Kong. | ||
*The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep. | *The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle. | *The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle. | ||
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | *The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers. | ||
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. | *The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. The music track for the fight plays when visiting Funky's Flights. | ||
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | *The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | *The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | ||
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country'' which is stolen by the game's antagonist, the Kremlings. | *Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country'' which is stolen by the game's antagonist, the Kremlings. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series. | *This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series. | ||
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm. | *In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm. | ||
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*The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series. | *The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series. | ||
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings. | *The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | *This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | ||
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*The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost. | *The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost. | ||
*The music track represents the map page theme song in ''Donkey Kong Country'', which is remixed for Wrinkly Kong's playable debut game, ''DK King of Swing''. | *The music track represents the map page theme song in ''Donkey Kong Country'', which is remixed for Wrinkly Kong's playable debut game, ''DK King of Swing''. | ||
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost. | *The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game. | *This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue. | *The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue. | ||
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character. | *The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character. | ||
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Lanky Kong in the opening and the lyrics. | *The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Lanky Kong in the opening and the lyrics. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''. | *The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''. | ||
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins. | *The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme. | *The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme. | ||
*The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins. | *The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins. | ||
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | *The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities. | ||
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*The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies. | *The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', | *This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', and uses powerful physical attacks. | ||
|- | |- | ||
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*The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' {{s|mariowiki|Animal Friend}}s who uses powerful attacks. | *The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' {{s|mariowiki|Animal Friend}}s who uses powerful attacks. | ||
*The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'' who can mount and control Rambi. | *The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'' who can mount and control Rambi. | ||
*The stage and music track represent | *The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
*The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn. | *The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | *The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series. | ||
*Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill. | *Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing. | *This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Duck Hunt features the | *The white Duck Hunt features the duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. Duck Hunt's up special features the dog getting carried upwards by the duck, which bares similarities to Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern, which first features Squawks as an ally. | *The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern, which first features Squawks as an ally. | ||
*The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness. | *The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | *The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly. | ||
*The stage's layouts represent the worlds featured in ''Donkey Kong Country'', including Kongo Jungle, {{s|mariowiki|Monkey Mines}}, {{s|mariowiki|Gorilla Glacier}}, and {{s|mariowiki|Kremkroc Industries, Inc.}}. | *The stage's layouts represent the worlds featured in ''Donkey Kong Country'', including Kongo Jungle, {{s|mariowiki|Monkey Mines}}, {{s|mariowiki|Gorilla Glacier}}, and {{s|mariowiki|Kremkroc Industries, Inc.}}. | ||
*The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | *The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy. | ||
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*The pink Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter. | *The pink Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter. | ||
*Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in ''Donkey Kong Country 2'' who can mount and control Squitter. | *Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in ''Donkey Kong Country 2'' who can mount and control Squitter. | ||
*The stage represents | *The stage represents {{iw|mariowiki|Krockhead Klamber|Donkey Kong Country 2: Diddy's Kong Quest}} the 13th level of ''Donkey Kong Country 2'' taking place in a swamp which features Squitter as a playable character. | ||
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | *The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled. | *The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled. | ||
*The stage represents | *The stage represents {{iw|mariowiki|Animal Antics|Donkey Kong Country 2: Diddy's Kong Quest}}, the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character. | ||
*The music track represents the theme song played on | *The music track represents the theme song played on {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}}, the 14th stage in ''Donkey Kong Country 2'' which first features Rattly as a playable character. | ||
*The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country 2''. | *The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country 2''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops. | *The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops. | ||
*The stage and music track represent | *The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe. | *The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe. | ||
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode. | *The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme. | *The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy. | ||
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in ''Donkey Kong Barrel Blast/Jet Race''. | *King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in ''Donkey Kong Barrel Blast/Jet Race''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | *The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat. | ||
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool. | *The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool. | ||
*The music track represents Kaptain K. Rool's boss battle theme song played on the | *The music track represents Kaptain K. Rool's boss battle theme song played on the {{iw|mariowiki|K. Rool Duel|Donkey Kong Country 2: Diddy's Kong Quest}} and the {{iw|mariowiki|Krocodile Kore|Donkey Kong Country 2: Diddy's Kong Quest}} levels in ''Donkey Kong Country 2''. | ||
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level. | *The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level. | ||
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | *The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles. | *This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes. | *The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes. | ||
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool. | *King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool. | ||
*The stage represents | *The stage represents {{iw|mariowiki|Donkey Kong Island|world}}, the main island belonging to the Kongs after being turned into a frozen wasteland by Lord Fredrik in ''Tropical Freeze''. | ||
*The Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs. | *The Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose. | *The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose. | ||
*The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast | *The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', featuring Kip as a playable character. | ||
*The stage represents | *The stage represents {{iw|mariowiki|Salty Sea|race course}}, the first seaside race course in ''Barrel Blast'' featuring a green shoreline with trees and a blue cloudy sky. | ||
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kip's Kremlin species. | *The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kip's Kremlin species. | ||
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast | *The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast | *This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''. | ||
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation. | *This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation. | ||
|- | |- | ||
Line 1,049: | Line 1,032: | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry. | *Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry. | ||
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast | *The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', featuring Kalypso as a playable character. | ||
*The stage represents | *The stage represents {{iw|mariowiki|DK Jungle|Donkey Kong Barrel Blast}}, the first race course in ''Donkey Kong Barrel Blast'' taking place in a jungle featuring waterfalls. | ||
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kalypso's Kremlin species. | *The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kalypso's Kremlin species. | ||
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast | *The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast | *This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos. | ||
*In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting. | *In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting. | ||
|- | |- |
Revision as of 02:34, February 5, 2023
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong | Spirit Battle inspiration:
Other trivia:
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items •The enemy starts with a Super Leaf |
Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) | Spirit Battle inspiration:
Other trivia:
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill | Spirit Battle inspiration:
Other trivia:
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
- Kiddy is the only member of the Kong Family who doesn't have his own Spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |