Super Smash Bros. Ultimate

List of spirits (Donkey Kong series): Difference between revisions

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m (cutting down on heavy wording, speculation, incorrect information, etc.)
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla.
*The Peach ally's red costume is based on [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and is depicted as a blonde woman wearing a red dress.
*The Peach ally's red costume references [[Pauline]], the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "Lady" and is depicted as a blonde woman wearing a red dress.
*The stage represents 75m, the third stage of the ''Donkey Kong'' arcade game featuring the titular main antagonist's 8-bit form as a stage hazard.
*75m is the third stage of the ''Donkey Kong'' arcade game featuring the titular main antagonist's pixelated form as a stage hazard.
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature the appearance of the original Donkey Kong.
*The music track features a medley of theme songs of ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which feature the original Donkey Kong.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{s|mariowiki|25m}}, the first stage of the titular arcade game.
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue the Lady from Donkey Kong.
*The first battle condition references the main gameplay of ''Donkey Kong'' where Jumpman, the main playable character of the game, must rescue Lady from Donkey Kong.
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage of the titular arcade game.
*The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage.
*The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
*The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla.
*The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose 8-bit form is depicted as a giant yellow gorilla.
*The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose pixelated form is depicted as a giant yellow gorilla.
*The stage and music track represent {{s|mariowiki|Vine Scene}}, the first level of ''Donkey Kong Jr.'' taking place in a jungle setting featurinng treetop platforms and flat platforms.
*The stage and music track represent {{s|mariowiki|Vine Scene}}, the first level of ''Donkey Kong Jr.'' taking place in a jungle setting featuring treetop platforms and flat platforms.
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular main playable character from rescuing Donkey Kong by releasing enemies and obstacles at him.
*The first battle condition references Mario's villainous role in ''Donkey Kong Jr.'' to prevent the titular character from rescuing Donkey Kong by releasing enemies and obstacles at him.
*The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular main playable character rescues Donkey Kong from Mario's captivity and carries him off-screen.
*The second battle condition references the ending of the arcade version of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular main playable character carries his rescued father off-screen.
*This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where the titular character carries his rescued father off-screen.
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character.
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt.
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'' who is depicted wearing a blue shirt.
*The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's 8-bit form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The stage represents 75m, the third stage of ''Donkey Kong'' featuring the titular antagonist's pixelated form as a stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*The music track features a medley of theme songs from ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which serve as the predecessors to ''Donkey Kong 3''.
*The music track features a medley of theme songs from ''Donkey Kong'' and ''Donkey Kong Jr.'', both of which serve as the predecessors to ''Donkey Kong 3''.
*The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen.
*The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen.
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*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard.
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard.
*The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' whose silhouette appears in the window in the background.
*The stage represents {{s|mariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'' whose silhouette appears in the window in the background.
*The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The music track represents the opening theme song of ''Donkey Kong'', which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. The same song is heard during the intro cutscene for ''Donkey Kong Country'', played on a gramophone by Cranky Kong.
*The music track represents the opening theme song of ''Donkey Kong'', which Cranky Kong plays on his gramophone during the opening cutscene of ''Donkey Kong Country''.
*The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep.
*The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep.
----'''Other trivia:'''
----'''Other trivia:'''
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*The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle.
*The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle.
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers.
*The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of ''Donkey Kong Country'' who serve as Funky Kong's customers.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}. The music track for the fight plays when visiting Funky's Flights.
*The music track represents Funky's Fugue, the theme song played at Funky's Flights, an air travel service owned by Funky Kong in ''Donkey Kong Country''.
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
----'''Other trivia:'''
----'''Other trivia:'''
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*The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*The music track features a jazz style, referencing the jazz-styled theme song played at {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country'' which is stolen by the game's antagonist, the Kremlings.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, the main collectible item in ''Donkey Kong Country'' which is stolen by the game's antagonist, the Kremlings.
*Bayonetta starting off with a Banana Gun and the Banana items reference how Candy Kong is often described as the "banana of Donkey Kong's eye" in the instruction booklet of ''Donkey Kong Country''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series.
*This spirit's Support type references Candy Kong's role as a supportive character in the ''Donkey Kong'' series.
*This spirit's Critical-Health Stats ↑ ability references Candy's Save Point, a booth owned by Candy Kong in ''Donkey Kong Country'' which allows the player to save their progress.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
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*The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series.
*The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the ''Donkey Kong Country'' series.
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings.
*The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings.
*The Beastball item and the battle condition reference the competitive gameplay of Swanky's Sideshow where the player can compete with Cranky Kong to throw the baseballs at the targets.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes.
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes.
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*The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost.
*The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost.
*The music track represents the map page theme song in ''Donkey Kong Country'', which is remixed for Wrinkly Kong's playable debut game, ''DK King of Swing''.
*The music track represents the map page theme song in ''Donkey Kong Country'', which is remixed for Wrinkly Kong's playable debut game, ''DK King of Swing''.
*The Low and High Gravity hazards reference Wrinkly Kong's appearance as a main playable character in ''DK King of Swing'', featuring high jumping and attack power stats.
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost.
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', but later returns as a floating ghost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game.
*This spirit's Support and Shield types reference Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game.
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong's passes away after the events of ''Donkey Kong Country 3'', but later returns as a ghost.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue.
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in ''Donkey Kong 64'' is blue.
*The blue Diddy Kong references his appearance as one of the main playable characters alongside alongside Lanky Kong in ''Donkey Kong 64''.
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character.
*The stage's background features {{s|mariowiki|DK's Tree House}}, the starting area of ''Donkey Kong 64'' which first features Lanky Kong as a playable character.
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Lanky Kong in the opening and the lyrics.
*The music track represents the "DK Rap", the opening title theme song of ''Donkey Kong 64'' featuring Lanky Kong in the opening and the lyrics.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*The blue Diddy Kong references his appearance as one of the main playable characters alongside alongside Tiny Kong in ''Donkey Kong 64''.
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins.
*The stage represents {{s|mariowiki|Cranky's Lab}}, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme.
*The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme.
*The yellow Donkey Kong references his appearance as one of the main playable characters alongside alongside Chunky Kong in ''Donkey Kong 64''.
*The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins.
*The stage represents Cranky's Lab, the home of Cranky Kong in ''Donkey Kong 64'' where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities.
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*The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies.
*The battle condition references {{s|mariowiki|Primate Punch}}, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', who uses powerful physical attacks.
*This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', and uses powerful physical attacks.
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*The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' {{s|mariowiki|Animal Friend}}s who uses powerful attacks.
*The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' {{s|mariowiki|Animal Friend}}s who uses powerful attacks.
*The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'' who can mount and control Rambi.
*The white Donkey Kong references his appearance as one of the main playable characters in ''Donkey Kong Country'' who can mount and control Rambi.
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
*The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn.
*The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn.
----'''Other trivia:'''
----'''Other trivia:'''
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*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series.
*The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the ''Donkey Kong'' series.
*Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill.
*Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill.
*Corrin's favored dash attack features Corrin spinning around in a corkscrew manner while thrusting his Omega Yato sword, which resembles the shape of Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
*This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Duck Hunt features the Duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak.
*The white Duck Hunt features the duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. Duck Hunt's up special features the dog getting carried upwards by the duck, which bares similarities to Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The white Duck Hunt features the Dog getting carried by the Duck while in the air, referencing Squawks' role in ''Donkey Kong Country 2: Diddy's Kong Quest'' to carry the Kongs while flying.
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern, which first features Squawks as an ally.
*The stage and music track represent {{s|mariowiki|Torchlight Trouble}}, the 21st level of ''Donkey Kong Country'' taking place in a cavern, which first features Squawks as an ally.
*The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness.  
*The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness.  
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly.
*The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly.
*The stage represents Mushroom Kingdom U from ''New Super Mario Bros. U'', a three-dimensional side-scrolling platformer gameplay similar to ''Donkey Kong Country''.
*The stage's layouts represent the worlds featured in ''Donkey Kong Country'', including Kongo Jungle, {{s|mariowiki|Monkey Mines}}, {{s|mariowiki|Gorilla Glacier}}, and {{s|mariowiki|Kremkroc Industries, Inc.}}.
*The stage's layouts represent the worlds featured in ''Donkey Kong Country'', including Kongo Jungle, {{s|mariowiki|Monkey Mines}}, {{s|mariowiki|Gorilla Glacier}}, and {{s|mariowiki|Kremkroc Industries, Inc.}}.
*The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy.
*The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy.
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*The pink Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter.
*The pink Diddy Kong references his appearance as one of the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', who can mount and control Squitter.
*Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in ''Donkey Kong Country 2'' who can mount and control Squitter.
*Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in ''Donkey Kong Country 2'' who can mount and control Squitter.
*The stage represents [[mariowiki:Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] the 13th level of ''Donkey Kong Country 2'' taking place in a swamp which features Squitter as a playable character.
*The stage represents {{iw|mariowiki|Krockhead Klamber|Donkey Kong Country 2: Diddy's Kong Quest}} the 13th level of ''Donkey Kong Country 2'' taking place in a swamp which features Squitter as a playable character.
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies.
*The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled.
*The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled.
*The stage represents [[mariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character.
*The stage represents {{iw|mariowiki|Animal Antics|Donkey Kong Country 2: Diddy's Kong Quest}}, the 46th level in ''Donkey Kong Country 2: Diddy's Kong Quest'' featuring Rattly as a playable character.
*The music track represents the theme song played on [[mariowiki:Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], the 14th stage in ''Donkey Kong Country 2'' which first features Rattly as a playable character.
*The music track represents the theme song played on {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}}, the 14th stage in ''Donkey Kong Country 2'' which first features Rattly as a playable character.
*The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country 2''.
*The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in ''Donkey Kong Country 2''.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops.
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong of the {{s|mariowiki|Super Guide}} summoned by Professor Chops.
*The stage and music track represent [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig.
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe.
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which is stolen by the game's antagonist, the Tiki Tak Tribe.
*The Banana Peel item represents the Bananas, the main collectible item in ''Donkey Kong Country Returns'' which Super Kong can collect but cannot keep in the game's Super Guide mode.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
----'''Other trivia:'''
----'''Other trivia:'''
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*The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy.
*The stage and music track represent {{s|mariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in ''Donkey Kong Barrel Blast/Jet Race''.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in ''Donkey Kong Barrel Blast/Jet Race''.
----'''Other trivia:'''
----'''Other trivia:'''
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*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat.
*The brown King K. Rool's [[Blunderbuss]] features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat.
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool.
*The stage represents {{s|mariowiki|The Flying Krock}}, the final world of ''Donkey Kong Country 2: Diddy's Kong Quest'' taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool.
*The music track represents Kaptain K. Rool's boss battle theme song played on the [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] and the [[mariowiki: Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]] levels in ''Donkey Kong Country 2''.
*The music track represents Kaptain K. Rool's boss battle theme song played on the {{iw|mariowiki|K. Rool Duel|Donkey Kong Country 2: Diddy's Kong Quest}} and the {{iw|mariowiki|Krocodile Kore|Donkey Kong Country 2: Diddy's Kong Quest}} levels in ''Donkey Kong Country 2''.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level.
*The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level.
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated.
*The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated.
Line 983: Line 968:
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
*This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
*In World of Light, the Kaptain K. Rool spirit is featured on Dharkon's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race.
|-
|-
|165
|165
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes.
*The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes.
*The Diddy Kong Team references his appearance as one of the main playable characters in ''Donkey Kong Country Returns'', who battles the Tiki Tak Tribe.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
Line 1,013: Line 996:
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool.
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool.
*The stage represents [[mariowiki:Donkey Kong Island (world)|Donkey Kong Island]], the main island belonging to the Kongs after being turned into a frozen wasteland by Lord Fredrik in ''Tropical Freeze''.
*The stage represents {{iw|mariowiki|Donkey Kong Island|world}}, the main island belonging to the Kongs after being turned into a frozen wasteland by Lord Fredrik in ''Tropical Freeze''.
*The Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
*The Ice Floor hazard reference Lord Fredrik's boss battle in ''Tropical Freeze'' where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
----'''Other trivia:'''
----'''Other trivia:'''
Line 1,030: Line 1,013:
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose.
*The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose.
*The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast/Jet Race'', featuring Kip as a playable character.
*The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', featuring Kip as a playable character.
*The stage represents [[mariowiki:Salty Sea (race course)|Salty Sea]], the first seaside race course in ''Barrel Blast/Jet Race'' featuring a green shoreline with trees and a blue cloudy sky.
*The stage represents {{iw|mariowiki|Salty Sea|race course}}, the first seaside race course in ''Barrel Blast'' featuring a green shoreline with trees and a blue cloudy sky.
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kip's Kremlin species.
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kip's Kremlin species.
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''.
*The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast/Jet Race''.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
|-
|-
Line 1,049: Line 1,032:
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry.
*Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast/Jet Race'', featuring Kalypso as a playable character.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', featuring Kalypso as a playable character.
*The stage represents [[mariowiki:DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], the first race course in ''Donkey Kong Barrel Blast/Jet Race'' taking place in a jungle featuring waterfalls.
*The stage represents {{iw|mariowiki|DK Jungle|Donkey Kong Barrel Blast}}, the first race course in ''Donkey Kong Barrel Blast'' taking place in a jungle featuring waterfalls.
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kalypso's Kremlin species.
*The music track represents the Kremling-themed boss battle theme song of ''DK: Jungle Climber'', referencing Kalypso's Kremlin species.
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast/Jet Race''.
*The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in ''Barrel Blast''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast/Jet Race'' uses rocket-powered bongos.
*This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos.
*In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting.
*In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting.
|-
|-

Revision as of 02:34, February 5, 2023

The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady
Grab
★★★★ ⬡⬡⬡ 4,047 10,119 2,386 5,967 1,432 3,580 Strong Throw Donkey Kong •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr.
Grab
★★★ 2,696 8,132 1,374 4,143 1,170 3,529 Strong Throw Donkey Kong Jr.
(Artwork: Donkey Kong Jr. Math)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
139
SSBU spirit Stanley.png
Stanley
Shield
★★ ⬡⬡ 1,624 6,519 763 3,064 861 3,455 No Effect Donkey Kong 3 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
140
SSBU spirit Cranky Kong.png
Cranky Kong
Attack
★★★ ⬡⬡⬡ 2,918 8,798 1,378 4,155 1,324 3,992 Speed ↓ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong
•Battle via World of Light (DK Island)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
145
SSBU spirit Dixie Kong.png
Dixie Kong
Grab
★★★ ⬡⬡⬡ 2,526 7,600 1,288 3,876 1,238 3,724 Can Be Enhanced at Lv. 99 Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
146
SSBU spirit Dixie Kong & Kiddy Kong.png
Dixie Kong & Kiddy Kong
Grab
★★★★ ⬡⬡⬡ 4,465 11,167 2,212 5,531 2,001 5,004 Thrown Items ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Enhance the Dixie Kong spirit
147
SSBU spirit Lanky Kong.png
Lanky Kong
Grab
★★ ⬡⬡⬡ 1,505 6,023 775 3,102 730 2,921 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
149
SSBU spirit Chunky Kong.png
Chunky Kong
Attack
★★ ⬡⬡ 1,707 6,851 939 3,768 768 3,083 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
150
SSBU spirit Rambi.png
Rambi
Attack
★★★ 2,662 8,026 1,024 3,087 1,536 4,631 Speed ↑ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
151
SSBU spirit Enguarde.png
Enguarde
Attack
★★ 2,018 8,078 1,076 4,306 828 3,315 Electric Weakness Donkey Kong Country •Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
159
SSBU spirit Kritter.png
Kritter
Grab
956 4,782 631 3,156 325 1,626 No Effect Donkey Kong Country
(Artwork: Donkey Kong Barrel Blast)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
160
SSBU spirit Zinger.png
Zinger
Shield
1,208 6,041 767 3,836 441 2,205 No Effect Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
161
SSBU spirit Klaptrap.png
Klaptrap
Attack
★★ 1,926 7,742 1,176 4,728 676 2,717 Weight ↓ Donkey Kong Country •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool
Attack
★★★★ ⬡⬡ 4,232 10,583 2,243 5,609 1,989 4,974 No Effect Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein
Shield
★★★ ⬡⬡⬡ 2,933 8,826 1,584 4,766 1,349 4,060 No Effect Donkey Kong Country 3: Dixie Kong's Double Trouble! •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe
Neutral
⬡⬡⬡ 990 4,952 314 1,571 638 3,191 Fire Weakness Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
166
SSBU spirit Lord Fredrik.png
Lord Fredrik
Grab
959 4,801 516 2,582 389 1,948 Weight ↑ Donkey Kong Country: Tropical Freeze •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
167
SSBU spirit Kip.png
Kip
Shield
858 4,300 409 2,049 401 2,008 Jump ↑ Donkey Kong Barrel Blast •Purchase at Funky Kong's Shack for 500SP
•Battle via Spirit Board
170
SSBU spirit Karate Kong.png
Karate Kong
Attack
★★★ 2,643 7,970 1,385 4,177 1,157 3,487 Fist Attack ↑ Donkey Kong Jungle Beat •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
171
SSBU spirit Ninja Kong.png
Ninja Kong
Shield
1,052 5,265 631 3,159 421 2,106 No Effect Donkey Kong Jungle Beat •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits

No. Image Name Class Cost Ability Origin Game Acquisition
142
SSBU spirit Candy Kong.png
Candy Kong ★★ Critical-Health Stats ↑ Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
143
SSBU spirit Swanky Kong.png
Swanky Kong Banana Gun Equipped Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong ★★ Trade-Off Defense ↑ Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
148
SSBU spirit Tiny Kong.png
Tiny Kong ★★★ Easier Dodging Donkey Kong 64 •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
152
SSBU spirit Squawks.png
Squawks ★★ ⬢⬢ Fog Immunity Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
153
SSBU spirit Expresso.png
Expresso Trade-Off Speed ↑ Donkey Kong Country •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
154
SSBU spirit Winky.png
Winky Foot Attack ↑ Donkey Kong Country •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
155
SSBU spirit Squitter.png
Squitter ★★ ⬢⬢ Sticky-Floor Immunity Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
156
SSBU spirit Rattly.png
Rattly ★★ Jump ↑ Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
157
SSBU spirit Ellie.png
Ellie Water & Ice Attack ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
158
SSBU spirit Professor Chops.png
Professor Chops Stamina ↑ Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
164
SSBU spirit Blast-o-Matic.png
Blast-o-Matic ★★★★ Giant Killer Donkey Kong 64
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Sheldon's Place for 10,000SP
168
SSBU spirit Kalypso.png
Kalypso Rocket Belt Equipped Donkey Kong Barrel Blast •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
169
SSBU spirit Donkey Kong & Bongos.png
Donkey Kong & Bongos ★★ Perfect-Shield Reflect Donkey Konga •Purchase at Timmy and Tommy's for 1000SP

Master Spirit

No. Image Name Facility Origin Game Acquisition Music
141
SSBU spirit Funky Kong.png
Funky Kong Shopping (Funky Kong's Shack) Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Battle via World of Light (DK Island) Funky's Fugue

Fighter Spirits

No. Image Alternate Artwork Name Origin Game Acquisition
134
SSBU spirit Donkey Kong.png
Donkey Kong SSBU.png
Donkey Kong Donkey Kong
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Donkey Kong
•Purchase from the Vault Shop for 300G
135
SSBU spirit Diddy Kong.png
Diddy Kong SSBU.png
Diddy Kong Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Diddy Kong
•Purchase from the Vault Shop for 300G (after unlocking Diddy Kong)
136
SSBU spirit King K. Rool.png
King K. Rool SSBU.png
King K. Rool Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Complete Classic Mode with King K. Rool
•Purchase from the Vault Shop for 300G (after unlocking King K. Rool)

Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady •Giant Donkey Kong Donkey Kong (SSBU) (250 HP)
•Ally: Peach Peach (SSBU) (120 HP)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed stamina battle (1:30)
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The yellow Giant Donkey Kong represents the original Donkey Kong, the titular arcade game's main antagonist who is originally depicted as a giant yellow gorilla.
  • The Peach ally's red costume references Pauline, the damsel-in-distress of the Donkey Kong arcade game who is originally named "Lady" and is depicted as a blonde woman wearing a red dress.
  • 75m is the third stage of the Donkey Kong arcade game featuring the titular main antagonist's pixelated form as a stage hazard.
  • The music track features a medley of theme songs of Donkey Kong and Donkey Kong Jr., both of which feature the original Donkey Kong.
  • The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of 25m, the first stage of the titular arcade game.
  • The first battle condition references the main gameplay of Donkey Kong where Jumpman, the main playable character of the game, must rescue Lady from Donkey Kong.
  • The second battle condition references how Donkey Kong cannot be touched or harmed by Jumpman when he reaches the end of each stage.
  • The 1:30 time limit references the decreasing bonus counter serving as the time limit in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
  • The stamina battle condition references the three lives Jumpman has to reach the end of each stage, which will result in a game over if he loses his last life or if the bonus counter expires.

Other trivia:
  • This spirit's Grab type references Donkey Kong's villainous role in the titular arcade game by kidnapping the Lady and holding her hostage.
  • This spirit's Grab and Strong Throw ability reference the 25m stage of Donkey Kong where the titular antagonist will grab and throw the barrels down the stage's tilted structures.
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr. Donkey Kong Donkey Kong (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Grab
9,000 Kongo Jungle (hazards off) N/A •Defeat the main fighter to win
•The enemy's throws have increased power
•Reinforcements will appear during the battle
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The smaller-than-normal yellow Donkey Kong represents Donkey Kong Jr., the main playable character of the titular arcade game who is depicted as a smaller yellow gorilla.
  • The yellow Giant Donkey Kong represents the original Donkey Kong, the father of Donkey Kong Jr. whose pixelated form is depicted as a giant yellow gorilla.
  • The stage and music track represent Vine Scene, the first level of Donkey Kong Jr. taking place in a jungle setting featuring treetop platforms and flat platforms.
  • The first battle condition references Mario's villainous role in Donkey Kong Jr. to prevent the titular character from rescuing Donkey Kong by releasing enemies and obstacles at him.
  • The second battle condition references the ending of the arcade version of Donkey Kong Jr. where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.

Other trivia:
  • This spirit's Grab type and Strong Throw ability further reference the ending of Donkey Kong Jr. where the titular character carries his rescued father off-screen.
  • In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
139
SSBU spirit Stanley.png
Stanley Villager Villager (SSBU)
Shield
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The cyan Villager represents Stanley, the short human protagonist of Donkey Kong 3 who is depicted wearing a blue shirt.
  • The stage represents 75m, the third stage of Donkey Kong featuring the titular antagonist's pixelated form as a stage hazard, who serves as the main antagonist of Donkey Kong 3.
  • The music track features a medley of theme songs from Donkey Kong and Donkey Kong Jr., both of which serve as the predecessors to Donkey Kong 3.
  • The Villager starting off with a Gust Bellow represents the fumigator used by Stanley, which releases blasts of air that can push Donkey Kong to the top of the screen.

Other trivia:
  • This spirit's Shield type references Stanley's role in Donkey Kong 3 by defending the greenhouse from Donkey Kong and the bugs.
140
SSBU spirit Cranky Kong.png
Cranky Kong Donkey Kong Donkey Kong (SSBU)
Attack
9,700 Jungle Japes •Hazard: Slumber Floor •The floor is sleep-inducing Opening - Donkey Kong Spirit Battle inspiration:
  • The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a white beard.
  • The stage represents Cranky's Cabin, the home of Cranky Kong in Donkey Kong Country whose silhouette appears in the window in the background.
  • The music track represents the opening theme song of Donkey Kong, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson. The same song is heard during the intro cutscene for Donkey Kong Country, played on a gramophone by Cranky Kong.
  • The Slumber Floor hazard references how Cranky Kong displays stereotypical elderly character traits, including one particular trait where he constantly demands sleep.

Other trivia:
  • This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong who is often seen walking slowly in his old age.
  • In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm.
141
SSBU spirit Funky Kong.png
Funky Kong Captain Falcon Captain Falcon (SSBU)
Diddy Kong Diddy Kong (SSBU)
Donkey Kong Donkey Kong (SSBU)
Neutral
9,000 Kongo Jungle •Item: Bullet Bill •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • The blue Captain Falcon represents Funky Kong, a muscular Kong wearing sunglasses and blue jeans who pilots his own aircraft vehicle.
  • The yellow Donkey Kong and white Diddy Kong minions reference their appearance as the main playable characters of Donkey Kong Country who serve as Funky Kong's customers.
  • The stage represents Kongo Jungle, the first world in Donkey Kong Country which first features Funky Kong's booth, Funky's Flights. The music track for the fight plays when visiting Funky's Flights.
  • The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.

Other trivia:
  • In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map in the Light Realm.
142
SSBU spirit Candy Kong.png
Candy Kong Bayonetta Bayonetta (SSBU)
Shield
3,800 Kongo Falls •Item: Bananas •The enemy starts the battle with a Banana Gun
•The enemy has increased move speed
Mangrove Cove Spirit Battle inspiration:
  • The pink Bayonetta represents Candy Kong, a female Kong wearing a pink shirt who features a curvaceous figure and a flirtatious personality.
  • The stage represents Kongo Jungle, the first world in Donkey Kong Country which first features Candy Kong's booth, Candy's Save Point.
  • The music track features a jazz style, referencing the jazz-styled theme song played at Candy's Music Shop, an instrument shop owned by Candy Kong in Donkey Kong 64.
  • Bayonetta starting off with a Banana Gun and the Banana items represent the Bananas, the main collectible item in Donkey Kong Country which is stolen by the game's antagonist, the Kremlings.

Other trivia:
  • This spirit's Support type references Candy Kong's role as a supportive character in the Donkey Kong series.
  • In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm.
143
SSBU spirit Swanky Kong.png
Swanky Kong Donkey Kong Donkey Kong (SSBU)
Attack
1,700 Kongo Jungle •Item: Beastball •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • The red Donkey Kong represents Swanky Kong, a red-furred entrepreneurial Kong wearing a blue suit who shares a similar design with Donkey Kong.
  • The stage represents the Northern Kremisphere, the main setting of Donkey Kong Country 3: Dixie Kong's Double Trouble! featuring Swanky Kong's booth, Swanky's Sideshow.
  • The music track represents Funky's Fugue, the theme song played at Funky's Flights owned by Funky Kong, referencing Swanky's role as a business operator in the Donkey Kong Country series.
  • The Beastball item represents the baseballs used in Swanky's Sideshow, which the player can use to throw at targets held by the cardboard Kremlings.

Other trivia:
  • This spirit's Support type references Swanky Kong's role in the Donkey Kong Country series by rewarding them special prizes.
  • This spirit's Banana Gun Equipped ability references the Bananas, the main collectible item in the Donkey Kong series, which the player must pay Swanky Kong to play in his booth, Swanky's Sideshow in Donkey Kong Country 2.
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong •Clear Donkey Kong Donkey Kong (SSBU)
Shield
3,500 Luigi's Mansion •Hazard: High Gravity
•Hazard: Low Gravity
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
•The enemy starts with damage but is more powerful
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The white Clear Donkey Kong represents Wrinkly Kong, the deceased female member of the Kongs who appears as a white ghost.
  • The stage represents Luigi's Mansion, the main setting of the titular game featuring ghosts, further referencing Wrinkly Kong's status as a ghost.
  • The music track represents the map page theme song in Donkey Kong Country, which is remixed for Wrinkly Kong's playable debut game, DK King of Swing.
  • The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a floating ghost.

Other trivia:
  • This spirit's Support and Shield types reference Wrinkly Kong's role in the Donkey Kong series by providing the player with information and saving their game.
145
SSBU spirit Dixie Kong.png
Dixie Kong Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items
•The enemy starts with a Super Leaf
Swinger Flinger Spirit Battle inspiration:
  • The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress.
  • The pink Diddy Kong minion references his appearance as one of the main playable characters alongside Dixie Kong in Donkey Kong Country 2: Diddy's Kong Quest.
  • The Diddy Kong minion's pink costume is based on Dixie Kong, who serves as Diddy Kong's girlfriend in the Donkey Kong Country series.
  • The stage and music track represent Donkey Kong Island, the main setting of the Donkey Kong Country series featuring Dixie Kong as a playable character.
  • The music track represents the theme song of Bopopolis, a stage in Donkey Kong Country: Tropical Freeze featuring Dixie Kong as a playable character.
  • The Banana Peel item represents the Bananas, the main collectible item in the Donkey Kong series which Dixie Kong can mix into banana smoothies in her idle animation in Donkey Kong Country 2.
  • Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, Helicopter Whirl, where she uses her ponytail to spin in midair and allow her to glide and reduce falling speed.

Other trivia:
  • This spirit's Grab type references Dixie Kong's ability to grab and carry objects with her ponytail.
147
SSBU spirit Lanky Kong.png
Lanky Kong Diddy Kong Team Diddy Kong (SSBU)×6
Grab
3,900 Kongo Falls •Item: Bananas •The enemy is easily distracted by items
•Defeat an army of fighters
DK Rap Spirit Battle inspiration:
  • The blue Diddy Kong represents Lanky Kong, an orangutan Kong wearing a yellow shirt and blue overalls whose corresponding color in Donkey Kong 64 is blue.
  • The stage's background features DK's Tree House, the starting area of Donkey Kong 64 which first features Lanky Kong as a playable character.
  • The music track represents the "DK Rap", the opening title theme song of Donkey Kong 64 featuring Lanky Kong in the opening and the lyrics.
  • The Banana items represent the different banana-themed items in Donkey Kong 64 which Lanky Kong and the other Kongs can collect.

Other trivia:
  • This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
148
SSBU spirit Tiny Kong.png
Tiny Kong Diddy Kong Diddy Kong (SSBU)
Grab
9,500 Jungle Japes •Tiny
•Hazard: Low Gravity
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•Timed battle (1:00)
•Gravity is reduced
DK Rap Spirit Battle inspiration:
  • The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in Donkey Kong 64.
  • The stage represents Cranky's Lab, the home of Cranky Kong in Donkey Kong 64 where Cranky Kong can unlock Tiny Kong's abilities in exchange for Banana Coins.
  • The stage features Cranky's Cabin, whose flasks and test tubes from Donkey Kong 64 appear in the window, which he uses to create a potion for Tiny Kong to unlock her abilities.
  • The music track represents the "DK Rap", the opening title theme song of Donkey Kong 64 featuring Tiny Kong in the opening and the lyrics.
  • The Heavy Wind and Low Gravity hazards reference Pony Tail Swirl, an ability used by Tiny Kong in Donkey Kong 64 where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
  • The Tiny rule references Mini-Monkey, an ability used by Tiny Kong in Donkey Kong 64 where she can shrink down to tiny size after entering the Tiny Barrel.
  • The timed battle condition references the Crystal Coconuts, an item in Donkey Kong 64 used to fuel Tiny Kong's Mini-Monkey ability until the number of Crystal Coconuts runs out.

Other trivia:
  • This spirit's Support type references Tiny Kong's role in Donkey Kong 64 by helping the Kongs defeat King K. Rool.
  • This spirit's Easier Dodging ability references how Tiny Kong uses her flying ability to dodge enemy attacks.
  • In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting.
149
SSBU spirit Chunky Kong.png
Chunky Kong Donkey Kong Donkey Kong (SSBU)
Attack
3,800 Jungle Japes N/A •The enemy's punches and elbow strikes have increased power DK Rap Spirit Battle inspiration:
  • The yellow Donkey Kong represents Chunky Kong, the strongest member of the Kongs wearing a vest featuring a blue-and-yellow color scheme.
  • The stage represents Cranky's Lab, the home of Cranky Kong in Donkey Kong 64 where Cranky Kong can unlock Chunky Kong's abilities in exchange for Banana Coins.
  • The stage features Cranky's Cabin, whose flasks and test tubes from Donkey Kong 64 appear in the window, which he uses to create a potion for Chunky Kong to unlock his abilities.
  • The music track represents the "DK Rap", the opening title theme song of Donkey Kong 64 featuring Chunky Kong in the opening and the lyrics.
  • The battle condition references Primate Punch, the first special move learned by Chunky Kong where he uses a powerful punch attack capable of defeating stronger enemies.

Other trivia:
  • This spirit's Attack type references how Chunky is the strongest member of the Kongs in Donkey Kong 64, and uses powerful physical attacks.
150
SSBU spirit Rambi.png
Rambi Donkey Kong Donkey Kong (SSBU)
Attack
9,100 Kongo Falls (Ω form) N/A •The enemy can deal damage by dashing into you Jungle Level (Brawl) Spirit Battle inspiration:
  • The white Donkey Kong represents Rambi the Rhino, the bright grey rhinoceros member of the Kongs' Animal Friends who uses powerful attacks.
  • The white Donkey Kong references his appearance as one of the main playable characters in Donkey Kong Country who can mount and control Rambi.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features Rambi as a playable character.
  • The battle condition references Rambi's ability to run faster than the Kongs and attack and defeat enemies by charging into them with his horn.

Other trivia:
  • This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies with his horn.
  • In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
151
SSBU spirit Enguarde.png
Enguarde Corrin Corrin (SSBU)
Attack
3,600 Great Bay •Buoyancy Reduced •You can't swim
•The enemy's dash attacks have increased power
•The enemy favors dash attacks
Ice Cave Chant Spirit Battle inspiration:
  • The blue Corrin represents Enguarde the Swordfish, the blue swordfish member of the Kongs' Animal Friends who is associated with swords and water.
  • The stage represents Coral Capers, the fourth level of Donkey Kong Country taking place in a body of water located off the shores of Kongo Jungle.
  • The music track represents the theme song played on Slipslide Ride, the 18th level in Donkey Kong Country featuring the Enguarde Token collectible item.
  • The Buoyancy Reduced rule references Enguarde's ability to help the Kongs travel in the underwater levels featured in the Donkey Kong series.
  • Corrin's favored dash attacks references Enguarde's swordfish species and his ability to attack underwater enemies by dashing into them with his pointed bill.

Other trivia:
  • This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing.
  • This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
  • In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, the location of the Coral Capers level in Donkey Kong Country.
152
SSBU spirit Squawks.png
Squawks Duck Hunt Duck Hunt (SSBU)
Grab
4,400 The Great Cave Offensive •Hazard: Fog •The stage is covered in fog
•Timed battle (1:30)
Ice Cave Chant Spirit Battle inspiration:
  • The white Duck Hunt features the duck turning green and yellow, representing Squawks the Parrot, a green parrot featuring a large yellow beak. Duck Hunt's up special features the dog getting carried upwards by the duck, which bares similarities to Squawks' role in Donkey Kong Country 2: Diddy's Kong Quest.
  • The stage and music track represent Torchlight Trouble, the 21st level of Donkey Kong Country taking place in a cavern, which first features Squawks as an ally.
  • The stage and the Fog hazard reference the darkness of Torchlight Trouble, where Squawks carries a glowing lantern to help the Kongs navigate through the darkness.
  • The music track represents the theme song played on Slipslide Ride, the 18th level in Donkey Kong Country featured alongside Torchlight Trouble on the Gorilla Glacier world.
  • The timed battle condition references the time limit in the bonus levels in Donkey Kong Country 2, which sometimes features Squawks as a playable character.

Other trivia:
  • This spirit's Support type references Squawks' role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Support and Grab types further reference Squawks' role in Donkey Kong Country 2 by carrying the Kongs while flying in his playable game appearance.
  • This spirit's Support and Grab types, and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble here he carries the lantern to help the Kongs navigate through the darkness.
  • In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the Squawks' Shaft level featured in the volcanic Crocodile Cauldron world in Donkey Kong Country 2.
153
SSBU spirit Expresso.png
Expresso Falco Falco (SSBU)
Attack
1,800 Green Hill Zone •Slippery Stage •The stage's platforms are very slippery
•The enemy has increased move speed
•The enemy falls slowly
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The black Falco features red shoes, representing Expresso the Ostrich, a black-feathered bird character wearing red shoes.
  • The stage represents the Green Hill Zone from Sonic the Hedgehog, featuring characters running at high speeds, referencing Expresso's high-speed running.
  • The music track represents the map page and bonus level theme song in Donkey Kong Country, which features Expresso as a playable character.
  • The Slippery Stage rule references Expresso's lack of traction when slowing down his movement speed, causing his movement to drift before stopping.
  • The "increased move speed" battle condition further references Expresso's ability to run at high speeds, having the highest movement speed out of the Kongs' Animal Friends.
  • The third battle condition references Expresso's ability to fly for a short time and slow down his falling speed by flapping his wings.

Other trivia:
  • This spirit's Support type references Expresso's role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Trade-Off Speed ↑ ability references how Expresso is unable to defeat enemies, but makes up for it with his speed.
154
SSBU spirit Winky.png
Winky Greninja Greninja (SSBU)
Attack
1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl) Spirit Battle inspiration:
  • The green Greninja represents Winky the Frog, a green amphibian character with a light-skinned belly.
  • The stage's layouts represent the worlds featured in Donkey Kong Country, including Kongo Jungle, Monkey Mines, Gorilla Glacier, and Kremkroc Industries, Inc..
  • The first battle condition references Winky's ability to defeat the enemies by jumping on them, including the protective Zinger enemy.
  • The "increased jump power" battle condition references Winky's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in Donkey Kong Country.

Other trivia:
  • This spirit's Support type references Winky's role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat powerful enemies by stomping on them.
155
SSBU spirit Squitter.png
Squitter Diddy Kong Diddy Kong (SSBU)
Grab
3,600 Jungle Japes •Move Speed ↓ •You have reduced move speed Ice Cave Chant Spirit Battle inspiration:
  • The pink-and-orange Diddy Kong represents Squitter the Spider, an orange hairy spider wearing pink shoes on his feet.
  • The pink Diddy Kong references his appearance as one of the main playable characters in Donkey Kong Country 2: Diddy's Kong Quest, who can mount and control Squitter.
  • Diddy Kong's pink costume is based on Dixie Kong, serving as one of the main playable characters in Donkey Kong Country 2 who can mount and control Squitter.
  • The stage represents Krockhead Klamber the 13th level of Donkey Kong Country 2 taking place in a swamp which features Squitter as a playable character.
  • The Move Speed ↓ rule references Squitter's ability to produce an unlimited supply of sticky web projectiles, which can slow down or defeat enemies.

Other trivia:
  • This spirit's Support type references Squitter's role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's ability to produce an unlimited supply of sticky web projectiles, which he can travel freely on.
156
SSBU spirit Rattly.png
Rattly Yoshi Yoshi (SSBU)
Grab
3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey Spirit Battle inspiration:
  • The Crafted Yoshi represents Rattly the Rattlesnake, a green-and-red reptile character featuring a big nose who can be mounted and controlled.
  • The stage represents Animal Antics, the 46th level in Donkey Kong Country 2: Diddy's Kong Quest featuring Rattly as a playable character.
  • The music track represents the theme song played on Rattle Battle, the 14th stage in Donkey Kong Country 2 which first features Rattly as a playable character.
  • The battle conditions reference Rattly's ability to perform high jumps, having the highest jumps out of the Kongs' Animal Friends in Donkey Kong Country 2.

Other trivia:
  • This spirit's Support type references Rattly's role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps, allowing him to reach areas at greater heights.
157
SSBU spirit Ellie.png
Ellie Squirtle Team Squirtle (SSBU)×4
Shield
2,100 Jungle Japes N/A •The enemy favors neutral specials Snakey Chantey Spirit Battle inspiration:
  • The purple Squirtle represents represents Ellie the Elephant, a female elephant who can use water squirting attacks.
  • The stage represents Bobbing Barrel Brawl, the 10th level of Donkey Kong Country 3: Dixie Kong's Double Trouble! taking place in a riverside forest level, which features Ellie as a playable character.
  • The stage's platforms represent Lakeside Limbo, the first level of Donkey Kong Country 3 taking place on a boardwalk, which first features Ellie as a playable character.
  • The Squirtle Team's favored Water Gun reference Ellie's ability to shoot multiple water blasts from her trunk in Donkey Kong Country 3.

Other trivia:
  • This spirit's Support type references Ellie's role in the Donkey Kong series as one of the Kongs' Animal Friends.
  • This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
  • In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
158
SSBU spirit Professor Chops.png
Professor Chops Donkey Kong Donkey Kong (SSBU)
Grab
1,700 Kongo Falls •Item: Banana Peel •The enemy can instantly escape from movement-disabling moves Jungle Hijinxs Spirit Battle trivia:
  • The white Donkey Kong represents Super Kong, the white version of Donkey Kong of the Super Guide summoned by Professor Chops.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features Professor Chops as the Tutorial Pig.
  • The Banana Peel item represents the Bananas, the main collectible item in Donkey Kong Country Returns which is stolen by the game's antagonist, the Tiki Tak Tribe.
  • The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.

Other trivia:
  • This spirit's Support type references Professor Chops' role in Donkey Kong Country Returns by providing information to the Kongs throughout their adventure.
  • This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
159
SSBU spirit Kritter.png
Kritter King K. Rool King K. Rool (SSBU)
Grab
1,700 Kongo Jungle •Defense ↑ •The enemy has increased defense
•The enemy starts the battle with a Rocket Belt
Jungle Level (64) Spirit Battle inspiration:
  • The blue King K. Rool represents the Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features the Kritter as an enemy.
  • King K. Rool starting off with a Rocket Belt references the rocket-powered bongos that Kritters use in their playable appearance in Donkey Kong Barrel Blast/Jet Race.

Other trivia:
  • In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map in the Light Realm, the location of the Jungle Hijinxs level first featuring the Kritter as an enemy.
160
SSBU spirit Zinger.png
Zinger Pikachu Pikachu (SSBU)
Shield
1,800 The Great Cave Offensive (Ω form) •Item: Unira •The enemy's throwing-type items have increased power Stickerbush Symphony Spirit Battle inspiration:
  • The yellow Pikachu's costume features a black-and-yellow striped cap, representing the Zinger, a wasp enemy featuring black-and-yellow stripes.
  • The stage represents Reptile Rumble, the first cave stage in Donkey Kong Country which features the Zinger as an enemy.
  • The music track represents the theme song played on the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest which features the Zinger as an enemy.
  • The Unira item references the Zinger's protective spines, which damages the player and prevents it from being defeated by getting jumped on.

Other trivia:
  • This spirit's Shield type further references the Zinger's spines, which prevents it from from being defeated by getting jumped on.
  • In World of Light, the Zinger spirit located at the entrance of the caves in the DK Island map in the Light Realm, the location of the Reptile Ramble level which features the Zinger as an enemy.
161
SSBU spirit Klaptrap.png
Klaptrap •Tiny King K. Rool King K. Rool (SSBU)
Attack
4,000 Kongo Jungle •Assist Trophy Enemies (Klaptrap) •Hostile assist trophies will appear Stickerbush Symphony Spirit Battle inspiration:
  • The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy working under King K. Rool who appears as the Assist Trophy enemy.
  • The stage represents Jungle Hijinxs, the first level in Donkey Kong Country which first features the Klaptrap as an enemy.
  • The music track represents the theme song played on the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest, featuring the Klampon variation of the Klaptrap as an enemy.
  • The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the Donkey Kong Country series.

Other trivia:
  • This spirit's Attack type references how Klaptrap attacks the player by biting them.
  • This spirit's Weight ↓ ability reference how the Klaptraps are small, lightweight enemies.
  • This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the Donkey Kong Country series.
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool King K. Rool King K. Rool (SSBU) (180 HP)
Attack
13,500 Halberd •Invisibility •The enemy's neutral special has increased power
Stamina battle
•The enemy is invisible after a little while
Crocodile Cacophony Spirit Battle inspiration:
  • The brown King K. Rool's Blunderbuss features King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a pirate hat and a brown trench coat.
  • The stage represents The Flying Krock, the final world of Donkey Kong Country 2: Diddy's Kong Quest taking place on a flying crocodile-shaped airship featuring the first boss battle against Kaptain K. Rool.
  • The music track represents Kaptain K. Rool's boss battle theme song played on the K. Rool Duel and the Krocodile Kore levels in Donkey Kong Country 2.
  • The Invisibility rule references Kaptain K. Rool's ability to turn invisible during the final phase of his first boss battle in the K. Rool Duel level.
  • The stamina battle condition references Kaptain K. Rool's boss battle where he must be damaged a certain number of times before he is defeated.
  • King K. Rool's Blunderbuss and the first battle condition references Kaptain K. Rool's usage of his blunderbuss during his boss battles, which allows him to shoot Kannonballs.

Other trivia:
  • This spirit's Attack type references Kaptain K. Rool's usage of powerful attacks with his blunderbuss during his boss battles.
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe Diddy Kong Team Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)
Neutral
1,700 Kongo Falls N/A •Take your strongest team into this no-frills battle Jungle Hijinxs Spirit Battle inspiration:
  • The Diddy Kong Team represents the Tiki Tak Tribe, a tribe of sentient wooden instruments with multiple color schemes.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.

Other trivia:
  • This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
  • In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe is stationed in the rainforests of Donkey Kong Island in Donkey Kong Country Returns.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen Swinger Flinger Spirit Battle inspiration:
  • King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares similar a similar role and boss battle tactics with King K. Rool.
  • The stage represents Donkey Kong Island, the main island belonging to the Kongs after being turned into a frozen wasteland by Lord Fredrik in Tropical Freeze.
  • The Ice Floor hazard reference Lord Fredrik's boss battle in Tropical Freeze where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.

Other trivia:
  • This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of Tropical Freeze.
  • This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
167
SSBU spirit Kip.png
Kip •Tiny Yoshi Team Yoshi (SSBU)×4
Shield
1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • The yellow Tiny Yoshi represents Kip, a young bright green Kremling featuring a big snouted nose.
  • The yellow Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, featuring Kip as a playable character.
  • The stage represents Salty Sea, the first seaside race course in Barrel Blast featuring a green shoreline with trees and a blue cloudy sky.
  • The music track represents the Kremling-themed boss battle theme song of DK: Jungle Climber, referencing Kip's Kremlin species.
  • The Yoshi Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in Barrel Blast.

Other trivia:
  • This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how Kip's rocket-powered bongos in this spirit's artwork is a form of racing transportation.
168
SSBU spirit Kalypso.png
Kalypso Wendy Team Bowser Jr. (SSBU)×4
Shield
1,800 Kongo Falls N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased move speed
Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • Wendy O. Koopa represents Kalypso, a female Kremling who wears makeup and gold jewelry.
  • The Wendy Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, featuring Kalypso as a playable character.
  • The stage represents DK Jungle, the first race course in Donkey Kong Barrel Blast taking place in a jungle featuring waterfalls.
  • The music track represents the Kremling-themed boss battle theme song of DK: Jungle Climber, referencing Kalypso's Kremlin species.
  • The Wendy Team starting off with a Rocket Belt references the rocket-powered bongos serving as the form of racing transportation in Barrel Blast.

Other trivia:
  • This spirit's Rocket Belt Equipped ability further references how each character in Donkey Kong Barrel Blast uses rocket-powered bongos.
  • In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting.
170
SSBU spirit Karate Kong.png
Karate Kong Ryu Ryu (SSBU) (160 HP)
Attack
9,500 Kongo Falls (Ω form) •Hard to Launch
•Hazard: High Gravity
•The enemy's physical attacks have increased power
•Timed stamina battle (1:30)
•All fighters have reduced jump ability
Battle for Storm Hill Spirit Battle inspiration:
  • The purple Ryu represents Karate Kong, an evil Kong wearing a purple fighter outfit who uses powerful karate chops and flying kicks.
  • The stage's Ω form represents the final stage of the Pineapple Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
  • The High Gravity hazard and the Hard to Launch rule reference the boss battles against the evil Kongs in Jungle Beat, which features an on-ground battle gameplay mechanic.
  • The stamina battle condition references the battle system in Jungle Beat where each character will feature an HP meter that gauges their health during battle.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
171
SSBU spirit Ninja Kong.png
Ninja Kong Donkey Kong Donkey Kong (SSBU)
Shield
1,900 Distant Planet (Battlefield form) N/A •The enemy's kicks and knee strikes have increased power
•The enemy favors side specials
Battle for Storm Hill
  • The black Donkey Kong represents Ninja Kong, an evil black-furred Kong with a burly muscular figure who uses powerful physical attacks.
  • The stage's Battlefield form represents the final stage of the Durian Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong in a forest.
  • The music track represents the theme song played on Battle for Storm Hill, the first level of the Durian Kingdom dominated by Ninja Kong.
  • Donkey Kong's favored Headbutt and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can stun Donkey Kong.

Series Order

Number Name Series
134 Donkey Kong Donkey Kong Series
135 Diddy Kong
136 King K. Rool
137 Donkey Kong & Lady
138 Donkey Kong Jr.
139 Stanley
140 Cranky Kong
141 Funky Kong
142 Candy Kong
143 Swanky Kong
144 Wrinkly Kong
145 Dixie Kong
146 Dixie Kong & Kiddy Kong
147 Lanky Kong
148 Tiny Kong
149 Chunky Kong
150 Rambi
151 Enguarde
152 Squawks
153 Expresso
154 Winky
155 Squitter
156 Rattly
157 Ellie
158 Professor Chops
159 Kritter
160 Zinger
161 Klaptrap
162 Kaptain K. Rool
163 Baron K. Roolenstein
164 Blast-o-Matic
165 Tiki Tak Tribe
166 Lord Fredrik
167 Kip Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
168 Kalypso
169 Donkey Kong & Bongos Donkey Kong Jungle Beat
170 Karate Kong
171 Ninja Kong

Trivia

  • Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
  • The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
  • Kiddy is the only member of the Kong Family who doesn't have his own Spirit.