Gameplay modification: Difference between revisions

→‎Smash Remix: Cleaning this section except for current version, details can go on the main page.
(→‎Smash Remix: Cleaning this section except for current version, details can go on the main page.)
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''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are not added. The vision involves having tournaments where the new characters are pitched against the old ones, all the clones being viable against the originals.
''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are not added. The vision involves having tournaments where the new characters are pitched against the old ones, all the clones being viable against the originals.


In May 2019, the first version, entitled ''0.5'', was released, which replaced [[Captain Falcon]]'s model and moveset with [[Ganondorf]], mostly based on his ''Melee'' appearence. In later versions, he got decloned and received completely new smash attacks based on his ones introduced in ''Ultimate'' where he uses a trident weapon resembling Phantom Ganon's weapon in ''Ocarina of Time'' rather than the sword from the Spaceworld 2000 demo. He also gained a unique series icon, being a cracked and broken Triforce. In versions ''0.7'', ''0.8.1'' & ''0.8.2'', [[Young Link]] replacing [[Link]], [[Falco]] replacing [[Fox]], and [[Dr. Mario]] replacing [[Mario]] were added. Notable differences from their ''Melee'' counterparts, where their cloned moveset was mostly based off, are Young Link using his roll from the ''Zelda'' series as a [[dash attack]], Falco not having [[laser]]s and instead using [[Falco Phantasm]] as his neutral special, and Dr. Mario's [[down aerial]] being a strong [[spike]] like in ''Ultimate'' instead of a [[drill]] attack. He also later gained his own series icon, being a [[Megavitamin]]. All the newcomers received their own victory screen themes as well.
Incorporating every features from ''19XXCE'' and ''SSBMSE'', the mod adds 16 regular characters (returning and newcomers) as well as more than 60 stages. It also add many new game modes, as well as a plethora of customisation options for those modes, making the mod a robust single-player experience and multiplayer competition game alike.


In version ''0.8.2'', released in August 2019, it became possible to add new stages instead of replacing old ones like in previous releases. For example, in version ''0.8'', a new stage based on Ganon's castle in Ocarina of Time became the first new stage in this mod, replacing Hyrule Temple. New stages are for example taken from the [[SSBMSE]] mod, which was merged with ''Smash Remix'' in version ''0.8.2''.
In version ''0.9'', released in October 2019, the new characters no longer replaced older characters, and it was finally possible to play with each of the original 12 characters and the 4 new characters, expanding the [[character selection screen]] to 16 characters. Version ''0.9.1'', released on Christmas Eve 2019, adds [[Dark Samus]] as a playable character who shares their gameplay from how it is in ''Ultimate'', but also gains some new moves that resemble the ones Dark Samus had as an [[Assist Trophy]] in ''Smash 4''. Eight more stages were added as well. In addition, it also incorporates all features from ''19XXCE'', such as Neutral Spawns and Hazard Toggle. Additionally [[Wario]] was teased for a future update.
Version ''0.9.2'', releasing March 15th, 2020, follows through on this with the addition of Wario as the first unique newcomer to the game, and while most of his normals are similar to ''Brawl''{{'}}s take on the character, he has different smash attacks, specials (except [[Corkscrew]]), and a new down air, in addition to having a custom stage entrance in which he crash lands with his plane, the {{iw|mariowiki|Bulldog}}. Overall, Wario more so represents the ''Wario Land'' series in this mod over the main series which focuses more on the ''WarioWare'' series. Originally, he used the ''Mario'' series icon rather than his usual "W" symbol, likely due to ''Wario Land'' not being established as its own "series" at the release of vanilla ''Smash 64'', however this was changed back to the "W" symbol in ''0.9.7''. It also added more stages, support for more stage features like hazards and moving platforms, framerate optimizations for various stages, gameplay variants of the original 12 such as regional variants, polygon team, [[Metal Mario]] and [[Giant DK]], and full 1P mode accessability for the new cast, with new [[Break the Targets]] stages for them to complete. It also added changeable music for stages, with the option to choose a specific song or by random with each track having a different rarity of playing on its stage.
On April 1st, 2020, the {{s|mariowiki|Mad Piano}} from ''{{s|mariowiki|Super Mario 64}}'' was “revealed” under the guise of version ''1.0.0'' as an April Fools’ joke. Because of this, version ''1.0.0'' and the Mad Piano were not released. However it was then officially added in version ''0.9.5'' sharing a slot with Luigi.
Version ''0.9.3'' was released on May 12th, 2020; adding [[Lucas]] as a playable character with him mostly retaining his gameplay from the regular series. However, he rides in on the Pork Bean rather than the Coffee Table during his stage intro and he uses Ness's [[up aerial]] from ''Ultimate''. [[PK Fire]] also replaces [[PK Freeze]] as his neutral special, similarly to Ness's situation in this game, due to ''64'' lacking unique side specials, as well as the [[frozen]] status effect. The update also added more regional variants for the original cast, more stages (such as one for Lucas that takes place in [[New Pork City]], and a "Smashketball" stage based on a popular [[Custom Stage]] concept players make, with the goal being to KO fighters by launching them into a [[Barrel Cannon]] that sends them directly downwards), more music for already existing stages, and unique [[Board the Platforms]] stages for most of the mod's newcomers. It also added more miscellaneous options, such as the ability to switch the menu music between ''Smash 64'', ''Melee'', and ''Brawl''{{'}}s versions.
Version ''0.9.4'' was released on September 6th, 2020, and saw the addition of [[Bowser]]. His moveset consists of moves he had in ''Melee'', in addition to a few new ones such as a [[sex kick]] [[neutral aerial]], a jab combo ending with a bite, and a new fire-breathing up aerial. His forward throw was changed to be like the [[Flying Slam]]. His running animation, [[back aerial]], and other attributes also more closely resemble how they've been since ''Smash 4''. [[Giga Bowser]] was also added, selectable underneath Bowser's slot in the same fashion as Metal Mario, Giant DK, and the Fighting Polygons under their respective characters. Like [[Bowser (PM)|his ''Project M'' version]] and Dr. Mario in this mod, Bowser also has his own series icon rather than a [[Super Mushroom]], that being the iconic logo of his face, using its design from ''Super Mario 64'', as opposed to the design used since ''Mario Kart: Double Dash!!'' like in ''PM'' (although the modern design is used for his [[damage meter]]). His intro also differs from the main series, being him riding in on his Clown Car. His skeletal form when getting hit by [[electric]] attacks also resembles {{s|mariowiki|Dry Bowser}}. Version ''0.9.4'' also adds new stages such as Bowser's Keep from ''Super Mario RPG'', Goomba's Road from ''Paper Mario'', and World 1-1 from ''Super Mario Bros.'', which is a scrolling stage similar to [[Mushroomy Kingdom]]; as well as {{SSB|Dream Land}} and [[Ω form]]s of the original 9 stages, {{SSB|Race to the Finish}} as a standalone mode akin to Break the Targets and Board the Platforms, [[Multi-Man Smash|Multi-Man Mode]], [[Cruel Mode|Cruel Multi-Man Mode]], and a 12 Character Battle Versus Mode that has a similar idea to [[Squad Strike]] and [[Smashdown]] as new game modes. Newcomers to the mod who still didn't have their own Board the Platforms stage gained one, including a unique one for the Polygon variants of the roster.
Version ''0.9.5'' was released on December 6th, 2020 and was the first major update to not have a newcomer with their own slot; however, the Mad Piano was officially added just like in the April Fools' teaser, selectable under Luigi's slot like the other "boss" characters of the game. The update added transformation items which are brand new to ''Smash 64'', being the [[Super Mushroom]], [[Poison Mushroom]], and [[Cloaking Device]]. It also added Kirby Hats for the mod's newcomers.
Version ''0.9.6'' was never released individually and was cancelled and merged into the next build.
Version ''0.9.7'' was released on May 10th, 2021 and added [[Wolf O'Donnell]] as a newcomer, who mostly retains his gameplay from the core series, though his up special is [[Wolf Flash]] rather than [[Fire Wolf]]. He has an unique appearance based off his design in ''Starfox 64'' with some liberties such as wearing short sleeves and no gloves. Wolf also has a unique victory theme that comes from the theme for Star Wolf. [https://conker.fandom.com/wiki/Conker_the_Squirrel Conker the Squirrel] was also added, who is the first non-boss newcomer to the mod who has not appeared in the main series. Conker's personality, appearance, and moveset are based off specifically ''Bad Fur Day''. He uses several weapons from the game such as his frying pan and slingshot, alongside the chainsaw, flamethrower, bat, katana, and grenades. Conker's taunt involves him waving off the opponent and yelling "See ya!" with a grin. His series and stock icons are an extra tail, his intro is him being dropped in by Gregg's hand, and his victory theme is an excerpt from the Windy theme. Additionally, Wario now uses his own series symbol like in the main series rather than using the Mario series symbol and his home stage, Kitchen Island was entirely redesigned. As for stages; [[Venom]] from ''Melee'' was introduced alongside brand new stages from various Nintendo 64 titles being ''Jet Force Gemini'', ''[[Perfect Dark]]'', ''Conker's Bad Fur Day'', and ''Mischief Makers''. A "Remix Modes" selection was also added with the Multi-Man Modes and a new version of [[Classic Mode]] that stars the mod's newcomers and has increased difficulty, randomized bonus stages, and most stages have a random opponent as opposed to the same set every time. Lastly, additional customization options were added for Versus Mode that's comparable to [[Special Smash]] but with having the ability to pick specific settings for each participant. It includes being able to select the fighters' sizes before the match, let them always appear silhouetted, cloaked or as a skeleton, and even being able to set random knockback.
Skipping a couple individual builds, Version ''1.0.0'' was released on September 19th, 2021 and added [[Mewtwo]] and [[Marth]] as newcomers, filling out the character select screen. Both very closely replicate their gameplay and animations from the main series with the only notable differences being that Mewtwo has a unique victory theme based on the music that plays in Cerulean Cave and Marth's [[Dancing Blade]] replaces [[Shield Breaker]] as his neutral special. New stages added include "GameBoy Land", a stage that brings the fighters through various titles of the console (comparable to [[Dream Land GB]]); [[Jungle Japes]]; [[Yoshi's Island (SSBB)|Yoshi's Island II]]; and [[Castle Siege]]. [[Delfino Plaza]] received a complete overhaul, and new variations of {{b|Dream Land|SSB}}, [[Duel Zone]], [[Final Destination]], and Cool, Cool Mountain were also included. [[All-Star Mode]] was added as a new 1P Mode. Other features included were the ability to change shield color, adjust frame delay, and a song display that appears onscreen at the start of a match telling what song is currently playing. Lastly, new alternate costumes were given to the cast of the original game.
On Feburary 10th, 2022, Version ''1.1.0'' released with the addition of [[Sonic the Hedgehog]], as well as two more unknown slots on the character select screen. Sonic fights similarly to how he does in official ''Smash'' titles, with some notable exceptions being his forward aerial being the Sonic Eagle from ''Sonic Battle'' and his down aerial being a flurry of kicks akin to Yoshi's that is visually similar to his side taunt in the offical series. His intro is changed to be [[Tails]] carrying him onto the stage. In addition, Classic Sonic appears as an alternate costume and [[Super Sonic]] being Sonic's playable boss character similarly to Giga Bowser. More stages have been added with the ''Sonic the Hedgehog'' stages being [[Green Hill Zone]], Casino Night Zone, and Metallic Madness. Other new stages include [[Mushroom Kingdom II|Subcon]], Pirate Land from ''Mario Party 2'', [[Mushroom Kingdom (SSBM)|Mushroom Kingdom (Melee)]], and [[Mute City SNES|Mute City]]. New variations of [[Hyrule Castle]] and [[Sector Z]] have also been added. [[Home-Run Contest]] was added as a new 1P Mode, with [[Sandbag]] also appearing in Training and being playable in said mode; and [[Stamina Mode]] was added as a new rule in Versus Mode. Other new features include the ability to spawn items when taunting, displaying player inputs on the top screen, having player shield color match their costume, and the ability to play any Bonus Stage with any character at will.
Version ''1.2.0'', released on July 31st, 2022, saw the addition of [[Sheik]], taking one of the unused slots added in Version 1.1.0. Like in ''Smash 4'' and ''Ultimate'', Sheik has [[Bouncing Fish]] as her down special, meaning she cannot transform into [[Princess Zelda]] like in ''Melee'' and ''Brawl''. Her down aerial works like it did in ''Melee'' rather than being a [[stall-then-fall]]. Two new stages were added, both from ''{{iw|mariowiki|Mario Kart 64}}'', being [[Rainbow Road]] and Toad's Turnpike. In addition, [[Skyloft]] was completely replaced by Tal Tal Heights from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}'', having a similar layout to Skyloft. Four new items were added, those being the [[Spiny Shell]], [[Lightning Bolt|Lightning]], [[Deku Nut]], and [[Franklin Badge]]. For Versus Mode, the player can now select what Copy Ability Kirby starts a match with and [[Name|player tags]] have been added.
{{incomplete|Add more about the new additions and Marina's moveset.}}
On February 1st, 2023, Version ''1.2.0'' released with the additions of [https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina Liteyears] from ''Mischief Makers'' and [[King Dedede]], with two new unused slots added. Marina is the second non-boss newcomer to the mod who has not appeared in the main series, after Conker. King Dedede plays similarly to how he does in the main series, albeit with a modified version of [[Waddle Dee Toss]] for his down special and lacking a neutral infinite. In addition, Young Link has received changes to his model and moveset, now wielding the {{iw|zeldawiki|Razor Sword}} and [[zeldawiki:File:MM_Mirror_Shield_Model.png|Mirror Shield]] from ''Majora's Mask'' and his down special being changed to {{iw|zeldawiki|Bombchu}}s. Level 10 CPUs and [[trip]]ping were added as new features, with the [[Pitfall]] also added as an item.
On February 1st, 2023, Version ''1.2.0'' released with the additions of [https://mischiefmakers.fandom.com/wiki/Marina_Liteyears Marina Liteyears] from ''Mischief Makers'' and [[King Dedede]], with two new unused slots added. Marina is the second non-boss newcomer to the mod who has not appeared in the main series, after Conker. King Dedede plays similarly to how he does in the main series, albeit with a modified version of [[Waddle Dee Toss]] for his down special and lacking a neutral infinite. In addition, Young Link has received changes to his model and moveset, now wielding the {{iw|zeldawiki|Razor Sword}} and [[zeldawiki:File:MM_Mirror_Shield_Model.png|Mirror Shield]] from ''Majora's Mask'' and his down special being changed to {{iw|zeldawiki|Bombchu}}s. Level 10 CPUs and [[trip]]ping were added as new features, with the [[Pitfall]] also added as an item.
Additionally, the mod has received smaller updates in between the major version changes that typically just fix bugs and are distinguished by placing a lowercase letter after the version number, starting with "a" and moving onwards alphabetically; for example, version ''0.9.3c'' being the third update to ''0.9.3'' and fixing glitches regarding Jigglypuff's jump height, the combo meter not counting certain moves, and warping in the new bonus stages added amongst other issues.


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