Charge Shot: Difference between revisions

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The '''Charge Shot''' is [[Samus Aran]]'s [[Neutral B]] move.
The '''Charge Shot''' is [[Samus Aran]]'s [[Neutral B]] move.


Press the special move button to charge up power, then press the special move button again to fire. Press shield or grab to stop charging, or left or right on the Control Stick to roll and stop charging as well. When the attack is fully charged, Samus' blaster will start sparkling, and one can fire a fully charged shot at any time. When used in the air, it automatically fires, either a low charged blast, or however big a shot was charged previously. A fully charged shot does 26% damage. The attack does great knockback at higher precents and is a deadly projectile for [[Edgeguard|edgeguarding]].
Press the special move button to charge up power, then press the special move button again to fire. Press shield or grab to stop charging, or left or right on the Control Stick to roll and stop charging as well. If Samus is hit while she's charging she won't retain the shot, so it's best to charge the shot when she's away from enemies. When the attack is fully charged, Samus' blaster will start sparkling, and one can fire a fully charged shot at any time. When used in the air, it automatically fires, either a low charged blast, or however big a shot was charged previously. A fully charged shot does 26% damage. The attack does great knockback at higher percents and is a deadly projectile for [[Edgeguard|edgeguarding]]. A fully charged shot can also break [[smashballs]] in one hit, allowing her to get them from far away.  


If she didn't start out with it, the Charge Shot was one of the first Power-ups Samus would get. A fully charged shot would become Samus' only way of damaging certain bosses should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a charge shot is used to clear debris blocking Samus' path. In the Metroid games the ability was called the Charge Beam.
If she didn't start out with it, the Charge Shot was one of the first Power-ups Samus would get. A fully charged shot would become Samus' only way of damaging certain bosses should she run out of [[Missile]]s. In ''[[Metroid Prime]]'' a charge shot is used to clear debris blocking Samus' path. In the Metroid games the ability was called the Charge Beam.

Revision as of 16:00, November 18, 2008

Charge.jpg

The Charge Shot is Samus Aran's Neutral B move.

Press the special move button to charge up power, then press the special move button again to fire. Press shield or grab to stop charging, or left or right on the Control Stick to roll and stop charging as well. If Samus is hit while she's charging she won't retain the shot, so it's best to charge the shot when she's away from enemies. When the attack is fully charged, Samus' blaster will start sparkling, and one can fire a fully charged shot at any time. When used in the air, it automatically fires, either a low charged blast, or however big a shot was charged previously. A fully charged shot does 26% damage. The attack does great knockback at higher percents and is a deadly projectile for edgeguarding. A fully charged shot can also break smashballs in one hit, allowing her to get them from far away.

If she didn't start out with it, the Charge Shot was one of the first Power-ups Samus would get. A fully charged shot would become Samus' only way of damaging certain bosses should she run out of Missiles. In Metroid Prime a charge shot is used to clear debris blocking Samus' path. In the Metroid games the ability was called the Charge Beam.

Template:Samus Special Moves