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==/gamemode 1== | ==/gamemode 1== | ||
/gamemode 1 refers to an [[advanced technique]] in which Steve is able to float in the air indefinitely while remaining in a grounded state. This technique can be performed by building a block on the ground and standing right next to it, then using Steve's up-taunt and cancelling it with a very short walk forward. To gain the correct walk distance, it is advised to cancel the walk with any move that stops momentum, such as down smash, immediately after inputting the walk. If done correctly, the block will eventually break and Steve will remain in a grounded state despite being in the air. This likely occurs as a result of a strange interaction with Steve's up-taunt and the block, as he jumps during the taunt and shifts his collision upwards despite still being grounded. This floating state will immediately cancel if Steve moves horizontally or jumps again; however, he can still attack, shield, and spot dodge. It is also cancelled if Steve gets hit or blocks any attack. Interestingly, if Steve is hit with a downwards spike while in this state, he will bounce off the air beneath him as though it were the ground. The applicability of this technique appears to be limited; however, it may be useful in ledgetrap situations as Steve may avoid getup attack options while remaining fully actionable, without needing a short-lived block underneath him. | /gamemode 1 refers to an [[advanced technique]] in which Steve is able to float in the air indefinitely while remaining in a grounded state, named after Steve's ability to float midair when in Minecraft's creative mode. This technique can be performed by building a block on the ground and standing right next to it, then using Steve's up-taunt and cancelling it with a very short walk forward. To gain the correct walk distance, it is advised to cancel the walk with any move that stops momentum, such as down smash, immediately after inputting the walk. If done correctly, the block will eventually break and Steve will remain in a grounded state despite being in the air. This likely occurs as a result of a strange interaction with Steve's up-taunt and the block, as he jumps during the taunt and shifts his collision upwards despite still being grounded. This floating state will immediately cancel if Steve moves horizontally or jumps again; however, he can still attack, shield, and spot dodge. It is also cancelled if Steve gets hit or blocks any attack. Interestingly, if Steve is hit with a downwards spike while in this state, he will bounce off the air beneath him as though it were the ground. The applicability of this technique appears to be limited; however, it may be useful in ledgetrap situations as Steve may avoid getup attack options while remaining fully actionable, without needing a short-lived block underneath him. | ||
==Data== | ==Data== |
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