Waveshine Infinite: Difference between revisions

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Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he is pushed along the floor, and stands up when he stops sliding. If the character does not tech the first shine, he can be kept in the animation of sliding on the floor by repeatedly shining him again before he has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.
Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he is pushed along the floor, and stands up when he stops sliding. If the character does not tech the first shine, he can be kept in the animation of sliding on the floor by repeatedly shining him again before he has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.


Stages Wall Infinite is possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]],[[Onett]], [[Icicle Mountain]] ,[[Rainbow Cruise]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Venom]] and [[Fourside]].
Stages Wall Infinite is possible on: [[Princess Peach's Castle]], [[Pokémon Stadium]], [[Onett]], [[Icicle Mountain]],[[Rainbow Cruise]], [[Brinstar Depths]], [[Hyrule Temple]], [[Green Greens]], [[Venom]] and [[Fourside]].





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A Waveshine Infinite is commonly known as the standard Fox combo, and is one of the first things that comes to mind when one thinks of Fox. The Waveshine Infinite can not be done with Falco, as his Shine does vertical knockback.


Types of Waveshine Infinite

There are two general types of the Waveshine Infinte. One can infinite an opponent either against a wall, which is generally easier, or on a flat surface, without a wall. Both types of infinite have multiple ways to perform them. Both combos will be explained in detail below.


The Wall Infinite

The most common way to infinite a character against a wall is to repeatedly waveshine the opponent into the wall. The wavedash is used only to cancel the lag of the shine, and should be done so that Fox does not move forward. It is also possible to infinite against a wall by waveshining, then dairing an opponent, followed by another shine to repeat the process. This can also be done by jumping out of the shine instead of waveshining. As the dair is easily SDI'd, this is not as popular of a method, as it is much easier to escape. Another much harder method is to jump cancel the shine and shffl an up aerial so that only the first hit connects, then immediately shining. This is not a practical method, as it is very difficult to perform multiple times, and can also be escaped with good DI. However, it is possible to "infinite" someone using this method on Corneria, where normal wall infinites are not possible. The last possible way to wall infinite someone is to repeatedly multishine someone against a wall.

Against characters that fall down upon being hit by the shine, the only possible way to infinite them against a wall is to multishine. When a character that is lying on the floor is hit by the shine, he is pushed along the floor, and stands up when he stops sliding. If the character does not tech the first shine, he can be kept in the animation of sliding on the floor by repeatedly shining him again before he has a chance to get up. This requires consistent multishining, and is thus very difficult to perform.

Stages Wall Infinite is possible on: Princess Peach's Castle, Pokémon Stadium, Onett, Icicle Mountain,Rainbow Cruise, Brinstar Depths, Hyrule Temple, Green Greens, Venom and Fourside.


The Wall-less Infinite

The wall-less infinite is performed by shining an opponent, chasing them with a wavedash, and following up with either a dair or another shine. Using the dair, however, is very unsafe, as the opponent can easily escape using Smash DI, which is easy to perform on the dair. Against characters that slide too far to be caught after only a wavedash, a dash is required before the dair. If the Fox player wants to infinite without a dair against characters with low traction, he has to waveshine, run, and perform a jump canceled shine. This is considered difficult. Characters that fall to the shine cannot be infinited without a wall.

It can be performed on any level with a flat surface.

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