Template:Langtable: Difference between revisions
(1) having two dialects, 2) having more speakers (and, by extension, users), and 3) being a mainstay for longer, I think it makes more sense for Spanish to be before Italian) |
m (Text replacement - "Zelda Wiki" to "Zeldapedia") |
||
Line 118: | Line 118: | ||
==See also== | ==See also== | ||
*[[mariowiki:Template:Foreign names|Template:Foreign names on Super Mario Wiki]] | *[[mariowiki:Template:Foreign names|Template:Foreign names on Super Mario Wiki]] | ||
*[[zeldawiki:Template:Names|Template:Names on | *[[zeldawiki:Template:Names|Template:Names on Zeldapedia]] | ||
*[[wikirby:Template:Names|Template:Names on WiKirby]] | *[[wikirby:Template:Names|Template:Names on WiKirby]] | ||
</noinclude> | </noinclude> |
Revision as of 18:54, October 19, 2022
This template is to be used to list the names that an article's subject is referred to by in other languages. Parameters consisting solely of the language code (e.g. "ja=") are to be filled in with names, parameters ending on M (e.g. "jaM=") are intended for the meanings of names in the respective language. Use {{Rollover|<Text>|<Romanization>|<?>}} or {{ja|<Japanese>|<Romanization>|<?>}} for romanization.
In cases of English, French, and Spanish, if a name differs between localizations, this language should use the parameters ending with their respective regions (e.g. fr_ca= and fr_fr=, not fr=). As Smash 4 does not support Brazilian Portuguese, there is currently no region-based Portuguese code. Additionally, for Japanese, Chinese, and Korean, there also can be an additional text in form of "[name] ''<text>''" to show how the UI (e.g. versus splash screen and damage meter) refers their name when the game's language configuration is set to those languages in Ultimate (for example, the names used here is used for fighter pages). Note that the table should always be completely filled out with every available translation, even for names that match English.
All languages and regions (except Latin American Spanish) are represented by their ISO 639-1 and ISO 3166-1 codes respectively. The languages displayed are ordered by the release date of the first Smash game that supported the language in question first, then the regional variant in the same order. Below is the list of languages currently supported and games that support the language in question:
- ja - Japanese
- en - English
- fr - French
- de - German
- es - Spanish
- it - Italian
- zh - Chinese (*)
- ko - Korean
- nl - Dutch
- ru - Russian
- pt - Portuguese
(*) - The placement of Chinese here refers to the 2005 iQue Player release of Smash 64.