Boomerang cancel: Difference between revisions
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This technique consists in timing the catch of the boomerang to cancel [[landing lag]] or [[special fall]]. To catch the boomerang [[Link]] or [[Young Link]] must be in the landing or [[special fall]] animation for at least 1 frame. | |||
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]]. | |||
==References== | ==References== | ||
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[[Category:Young Link]] | [[Category:Young Link]] | ||
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Revision as of 15:20, October 5, 2022
This technique consists in timing the catch of the boomerang to cancel landing lag or special fall. To catch the boomerang Link or Young Link must be in the landing or special fall animation for at least 1 frame.
Some useful applications of this technique could be as a way to extend the recovery options and distance of Link or Young Link, reduce the lag after recovering to the stage, reducing the lag after a wavedash and extending the distance traveled using a Vududash.
References
https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing