Super Smash Bros. Melee
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Boomerang cancel: Difference between revisions

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''Cancel landing lag or special fall of a move by catching a boomerang. You must be in the landing animation for 1 frame before you can catch the boomerang.''
This technique consists in timing the catch of the boomerang to cancel [[landing lag]] or [[special fall]]. To catch the boomerang [[Link]] or [[Young Link]] must be in the landing or [[special fall]] animation for at least 1 frame.


==Utility==
Some useful applications of this technique could be as a way to extend the recovery options and distance of [[Link]] or [[Young Link]], reduce the lag after recovering to the stage, reducing the lag after a [[wavedash]] and extending the distance traveled using a [[Vududash]].
 
* Cancel special fall after up-b
** Stationary double jump, smash boomerang down, up-b and drift away then towards
** Steals your jump due to YL losing his jump from up-b
* Catch during special fall after an air dodge
* Catch during hookshot animation in 1.00 and 1.01
* You can cancel your jump by catching a boomerang during jump-squat
* Cancel wavedash lag early, reducing lag from 10 frames to 2
** Allows for longest distance Vududash


==References==
==References==
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Revision as of 15:20, October 5, 2022

This technique consists in timing the catch of the boomerang to cancel landing lag or special fall. To catch the boomerang Link or Young Link must be in the landing or special fall animation for at least 1 frame.

Some useful applications of this technique could be as a way to extend the recovery options and distance of Link or Young Link, reduce the lag after recovering to the stage, reducing the lag after a wavedash and extending the distance traveled using a Vududash.

References

https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing


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